Search results

    1. jayman38

      Planets

      Please quote the exact line where I wrote the word "sphere" or "spherical" in the post you quoted. Have you ever programmed within the context of a 3D virtual environment? I assure you, I have. I assure you, I am well aware of how to calculate cartesian coordinates from geometry. Your tone...
    2. jayman38

      Planets

      It would be relatively easy to calculate a radial gravity around an object's center of mass (already calculated). In fact, it could be made more realistic than the gravity blocks Starmade has now. 1. Calculate a bounding box around the object corresponding with gravity's maximum influence...
    3. jayman38

      Custom Cube Block / LOD Block

      If each block could be translated into a pixel, then it would not be unreasonable to go into a "painting space" with a hull that is 256^3 or even 512^3, and export 6 textures of the same size and paint them onto the block when exiting build/activation mode. 16^3 could be an option, but that...
    4. jayman38

      Star Trek Discovery Enterprise - Scaled Build WIP

      Any chance of distributing the ship as a flying saucer before adding the rest?
    5. jayman38

      MrGrey1's Shipyard

      That fighter group is turning into quite an impressive fleet!
    6. jayman38

      Rarify Resources

      If I had my druthers, I'd like to see systems spread out a lot more, effectively making them more rare for thruster/non-FTL travel. Maybe set FTL drives with minimum sector-travel distances, depending on support chambers. (More/better support chambers = shorter minimum FTL travel distance...
    7. jayman38

      StarMade University - Data Collection and Revision

      No grammar errors jumped out at me from either post #6 or #8. Very nice.
    8. jayman38

      More in-game block information

      I would still like to see the tutorial space station make a triumphant return. That had great potential. Just gotta put a delay in spawning astronauts until the station is completely spawned in. (The station was un-usable, because the tutorial astronauts would spawn, fall down in gravity, and be...
    9. jayman38

      Stairs

      I... was not expecting a reply. Well done! OK, now we need power suits in Star Trek. Now that I see a connection, it's just a natural progression.
    10. jayman38

      Stairs

      Use Wedges! Use Artificial Gravity! Not everyone can use the stairs....
    11. jayman38

      PLEASE Rework Missile Capacity

      Is Weapon Capacity and combat recharge available in the ruleset for the new server rule system? If not, they should be. I think this would be a great decision for server owners.
    12. jayman38

      Stations without homebase vulnerability can generate ressources+refine at 500% efficiency chambers

      Neat! Just out of curiosity, what would happen to player X, if the station on which their undeathinator resides, were destroyed? Would they simply respawn at spawn like an unfactioned player? That seems like the most logical choice, but it sure would put them way out from a useful distance...
    13. jayman38

      How I'd Want to See Universe 2.0 and Overall Game Direction

      Neat! tl;dr: Early-Game: Minecraft clone: build up a planet-side city and learn how to build turrets and other forms of automation Mid-Game: Current Starmade: Build a ship, leave the planet, and fly around space. (Primary PVP level) Late-Game: RTS Starmade: Manage your empire from the space...
    14. jayman38

      Condition/Action Rulesets Thread

      Conditions: Source Sector contains... (friendly base/claimed planet/unclaimed planet/empty space/trade station/enemy base/neutral base/enemy or neutral base/enemy planet/enemy ship/nebula/black hole/etc.) (Thank you, kikaha.) Destination Sector contains... Any Sector along jump path contains...
    15. jayman38

      NPC Spawn Block

      No need to stop the spawning if the ship is claimed. I may want an onboard monster zoo. For reasons. Like punishing boarders. :skull:
    16. jayman38

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      will be able to place animated modules on your ship 3D assets now have full detail collision detection ... you can now even shoot between the bars Integrity is removed ... can be restored (warning: changes subject to, well, change)
    17. jayman38

      Ship anchoring for boarding

      I agree. Match Vector (not just match velocity) is good for this kind of game. Magnetic grapples/landing gear could do the job from a game mechanics point-of-view.
    18. jayman38

      Giant Shipyards

      I figure 503x503x999 should cover most ships. Even with chamfered corners.
    19. jayman38

      New Consoles !!

      Neat!