Assuming that one day they move to a 4-byte (32-bit) block system, I'd like to see the rotation bits converted directly to Block ID bits, because every additional bit would double the available block ID count. Then every rotation gets its own block ID. These kinds of blocks would save on...
I think all aligned astronauts should get an automatic jam effect, regardless of whether the host ship has a jamming block.
In effect, the ship would protect the crew from being targeted directly or by heatseekers. You'd have to perform a boarding action or some other astronaut-level function...
I've read that SQLite is optimized for Transactions. The following reads may be helpful to tight up performance.
SQLite Insert very slow?
https://www.quora.com/Why-is-SQLite-so-slow
That was just the simplest of examples, with min-maxed ship types to illustrate the point. Most real fleets will probably be much more dynamic than that. The point being that fleets are the key element to overcoming chamber limitations.
This is where having a fleet comes in: different ships in the fleet around you have different features, mostly in use by AI, unless you have human friends along with you in your fleet.
Example 5-ship fleet:
Two defensive-focused shield-tank ships are in the lead, followed by a pair of...
I consider it a strange habit that I must complete an entirely enclosed, airtight room when I start building a new ship, typically the bridge/cockpit/flight control room. As if there needs to be a place where visitors can unseal their helmets, kick up their magboots and relax while watching me...
I never knew just how much I loved disc planets until I saw a screenshot of a modern one from a distance.
That is great. It's like a dodecahedron planet with an industrial-strength orbiting planetary disc. Then you approach and it "poiks" into a standard 1-sided cookie planet.
I've got the...
My understanding, obtained from this post, under the section "Chamber Tree", under subsection "Main Reactor", is that all entities will get the same number of tech points, specifically so that larger ships cannot be all-in-one juggernauts.
If the wiki is still accurate, the standard-issue pistol fires approximately 7 times a second with 10 points of damage.
Assuming the ship still has armor HP, that should automatically reduce the damage by half, yielding an impact of 5 damage.
If we add a full 50% armor effect to any ship block...
Soooo..... Give blocks an additional 10%-50% effective armor rating against astronaut weapons on top of their existing armor rating, so that any armor is impervious to astronaut weapons? Then they can still... gradually cut through system and plain hull blocks. Maybe.
I think it would be great if console blocks could be slaved to controllers and "inherit" the interface for that controller. That way, you don't need to build a whole new block and it would be incredibly flexible, performing functions of logic, controllers, even build blocks, gravity blocks, or...
That last example sounds like a chain of 5 docks to me.
Homebase > Carrier > Carried ship > PD Turret Base > PD Turret Barrel
I've heard of fighters carrying their own PD turrets, so normal ships carrying small fighters could be involved in a 5-link docking system. It wouldn't just be RP...
Can fleet and/or sub-entity (rail-docked) counts be found with SQL queries? I wonder if a script can be used to create an automated feedback that auto-kills rail subentities that are added to a mother entity that already has reached some sub-entity limit.
Pseudo code for entities:
Select...
Maybe it might be worthwhile to replace the underutilized Pulse weapon system with an ammo-based alternate missile system that uses far less power per shot. (Limited ammo is a huge negative, but minimal power usage would be a decent balance to that.) In general, ammo-based missile launchers will...
I like the expansiveness of the internal spaces. Especially that wide-open bridge. It seems like it would be extraordinarily comfortable for an extended cruise or exploration voyage.
I hope the turret operators can get training and virtual-job experience. Otherwise, they will be the "red-shirts" of the Starmade universe. :LOL:
"How do you work this thing?" *BOOM*
"How do you work this thing?" *BOOM*
"Hey, I hit something! This is gonna be alright!" *BOOM*
"How do you work...
I've recently been getting back to playing Privateer Remake (on Linux), which is a mod of the Privateer Gemini Gold mod of the Vega Strike engine, and the player-accessible ships in that game are so wonderfully angular and chunky that it makes them excellent candidates for Starmade builds.
I...
This whole suggestion is about creating a black box of logic processing, not about re-creating individual logic blocks.
By simplifying the multiple inputs to be processed as either an AND block or an OR block, you eliminate a whole block from the ship's design, which is huge for smaller ships...
Even if the block is single-input/single-output, it would be an improvement over existing logic in many cases.
Or maybe we could have AND and OR circuit blocks with multiple inputs and outputs, where the circuit board type determines what is done with all the inputs, and then all the outputs...
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