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    1. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      Hard disagree. Fairly certain you're ignoring my points on "what a common pool is" intentionally due to cognitive dissonance. That's fine, deadgaem will just stay dead. :) Again, time-to-fill-blueprint; if it's anything more than a 2:1 ratio for accumulation to dismemberment it's not going to...
    2. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      Only the case if armor isn't vastly cheaper to produce, and vastly more efective as a damage soak than the "active systems." Which is a economic balance point and to a degree the same sort of structural one that's been around for a while. Comes again that if the HP-pool (reactor HP now because...
    3. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      Note: did not respond to point regarding shields and thrusters being used in secondary roles, part of what I'm talking about in the post you replied to that goes hand-in-hand with this. "basic balance" being thrown off by the secondary(or 3rd or 4th)-considerations. Indeed, I think 1/4 is WAY...
    4. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      Armor is armor. Giving other systems that role is not balance. You just took the job of hull and assigned it to other blocks. This is not balance. No wonder you find it hard. SO they're not actually "balanced" that "leg" is 1/4 the size of the others.
    5. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      WHile you get back to me on exactly what "not vacuume based" means: Yes. blocks/mass are a common resource pool. Are they balanced? EG if I have 10^3 weapons, 10^3 thrusters, and 10^3 shields do they require the exact same amount of reactor blocks to function at 100%? Do they have the same...
    6. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      These words are meaningless when arranged together this way. I'm sure you've got some headcannon/jargon going on that makes them mean something to you, but ... Use your words, convey the information.
    7. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      I love how you've fixated onto some particular subset as if that's the be-all end all, not like that's just a single page out of an entire textbook sized grouping. But yeah, you being lazy is obviously the same as you being correct. Thumbs up to you! I'd whip out the epeen ruler again but it's...
    8. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      Go here: Index of /build/ Get a java decompiler. Use it. Look at the code for the modules that are buggy Fix them. It's not that much more complex than the config files that are being messed with. Again, the only Issues *I* had a couple years back was that the code was obfuscated, meaning all...
    9. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      Not what I was talking about, I was talking about the time invested in gathering resources for THE ENTIRE SHIP. Design time construction time etc not withstanding. If it takes 2 hours just to accumulate the resources for a ship(including processing tics in a factory assuming you have a factory...
    10. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      So basicly, it counters the "great wall of china" Type of massive regen and capacity shields you can ONLY see on giant and by gamemechanics "slow" ships that was being talked about in the post I responded to? Imagine that, your "it doesn't work" is only valid in the case of tiny ships that it's...
    11. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      I'm going to point out that shields are hard to balance partly because you took away the shield-ignoring bomb. Rock Paper Scissors doesn't work when you ban scissors. That bomb was incentive to have armor (the other headache). I'll also point out that chamber balance would work just fine if...
    12. DrTarDIS

      Logic interfaces

      Logic is one of the few systems that's really viable. The only thing I'd ever think it needs is a reverse-hookup command: -where c -> v connects from-to chain -we need a c -> (keybind) should connect to-from chain, and support Shift+(keybind) for multiples (like rails) LUA scipting is halfway...
    13. DrTarDIS

      What happened to Starmade?

      C'est la vie. I take words without inflection because it's hard to add any with text. ASSuMEing the worst never goes anywhere Well it IS a direct quote so it IS what you typed. If this game kept its "one ship to do everything" direction, it wouldn't be interesting Let's put it this way...
    14. DrTarDIS

      Damn, even COVID isn't making the numbers get better.

      Damn, even COVID isn't making the numbers get better.
    15. DrTarDIS

      i Have an issue i cant fix

      Should probably run DXDIAG and post a screenshot of the video part. It sounds to me like your intel graphics are old enough they don't have the right shaders to actually play the game.
    16. DrTarDIS

      Starmade insists to update intel drivers despite not using an Intel card

      My friend had an issue on his ROG laptop where starmade would use the integrated intel graphics on the CPU instead of the GPU. Something about hybrid graphics and power saving features of the laptop, so I can see it being in place on some OEM desktops too. We did a week or so of diagnostics...
    17. DrTarDIS

      Turret Won't attack

      When I had this issue, it turned out one of the turrets was sucking WAAAAY more power than it was supposed to. never figured out WHY it was, but it always had some messed up flux going on with the power bar on the right side when i midle-clicked and got into it. I ended up rebuilding the...
    18. DrTarDIS

      New guy from Space Engineers

      From what I know, starmade is HEAVILLY CPU clock bound and then by secondary heavilly RAM bound. I really doubt an ARM chip can do anything decent with the game... Even the LvD and DominionPrime servers which are both running on some really beefy hardware have issues.
    19. DrTarDIS

      What happened to Starmade?

      Just a couple things here... If this game kept its "one ship to do everything" direction, it wouldn't be interesting You're telling me the came is currently INTERESTING to you? Trade / cargo shipments would not be a thing, nor piracy. (non AI)Trade happens now? (non AI)Piracy happens now...
    20. DrTarDIS

      Happiness System for the new Population Update

      That's you putting motivations to me from your own mind. What I said is Completely about how there is ZERO non PvP content to begin with, and how what should be the non-pvp content is broken by "too many knobs" at implementation. How you can misread is obviously prejudice.