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    1. DrTarDIS

      StarMade - PvP & PvE balance, Perspective & Direction

      SO wrong. I had several experimental builds tear themselves apart because their own turrets would try to shoot things through their own hull. When damage beam was first introduced it was suicide to put on any but the most carefully engineered turrets... Eventually they made it so you couldn't...
    2. DrTarDIS

      An Urgent Message to Schine

      Depended on your server really. THough I will admit to etting up shop in 8 8 8 and 0 0 0 on a couple of the ancient ones. I still miss those old shite textures. And the sweet cookie planets you could fall/launch off of
    3. DrTarDIS

      Universe Completely to Scale; Computer Requirements

      After giving it a fair amount of thought, I don't think any PC could handle to-scale starmade. That's not because of the computation, it's because starmade's engine can't handle an entity large enough. Specificly, any planet plate over ~8km or so would just "break" the engine. Ditto for...
    4. DrTarDIS

      vanilla state fighters, and a way to have locked up sectors

      Exactly my point. You should fix them and post your updates.
    5. DrTarDIS

      Communication

      Well It would be nice if they answered their last two "bi-weekly questions" threads. But really, you're right. There isn't enough "game" to this game to warrant much a community, and thus much interaction.
    6. DrTarDIS

      vanilla state fighters, and a way to have locked up sectors

      EH, you CAN alter the acceleration of each axis and rotation in the thrust config of the fighters... I think the main issue boils down to the config is silly. The Gud pvp players should make a thread where they post their own updated and balanced config files, explain why it's better, and then...
    7. DrTarDIS

      vanilla state fighters, and a way to have locked up sectors

      So, activate "battle arena" mode that's been in the game for at least 4 years?
    8. DrTarDIS

      Fire Birds Ship Project:The Flying Nest O' Fire

      name pending: name it Chuunibyou Special
    9. DrTarDIS

      Communication

      I'm guessing you didn't look very hard. Main dev just hates these forums. He's REALLY quick about listening to and responding to reddit users. reddit: the front page of the internet
    10. DrTarDIS

      Some NPC Faction Questions

      eh, they USED to have both, if they don't now...."features"...right? I know I used to buy/sell with pirate station beta or gamma (forget which has a shop) as well as at least 2 of the trade guild stations. So if it's borked now, it's just borked now. I fully expect it to be fixed quite 500N with...
    11. DrTarDIS

      Some NPC Faction Questions

      1: /data/npcfactions/npcspawnconfig.xml 2: if the entity is set to allow other factions to use it, yes. Probably something weird in /data/npcFactions/Trading Guild/blueprints.zip/stationname It might be that old bug that reset all shops to private every time the server restarts rearing it's...
    12. DrTarDIS

      switching reactors

      I seem to remember schema talking about letting us use logic to switch reactors at one point. It MAY have been replaced with the "auto switch reactor" chamber that switches to a fresh reactor when your current one overheats. Multiple reactors is more of a Combat-tanking thing(in theory), but it...
    13. DrTarDIS

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      ...Why would you skip past that island? WHY? Want.
    14. DrTarDIS

      Ninja Advancements

      So, browsing through Effectconfig files, I came across something... <Group id="logistics - mobile factory"> <E modtype="set" priority="0" type="ship_factory"> <P name="value" type="boolean"> <value>true</value> </P> </E> </Group>...
    15. DrTarDIS

      Game Balance Suggestions

      no, it's a ratio. How much force vs how much resistance. The end result turns into object's acceleration in m/s/s. The acceleration AFTER the ratio is a rate, so the SOLUTION to the division is a rate, but you're mixing terminology AFAICT. Thrust is force, often measured in Newtons. Mass is...
    16. DrTarDIS

      Make turn rate zero below a certain tmr

      SO, the newb from 2017 is telling the old-hat from 2014 how they're wrong...Interesting. What part of uncoupling turn speed from dimensions are you so certain is in the game? If you take a 150M long(z) stick and rotate it left/right by 90 degrees, it's going to rotate just as fast that 90...
    17. DrTarDIS

      Game Balance Suggestions

      ...ONLY in a gravitational reference frame. Starmade is inertial, not gravitational. (exception; close to planets, close to wormholes) Thrust to Mass is the right terminology. Weight is a byproduct of mass and acceleration(AKA Gravity). If you're at an amusement park in a spinny cup ride, you...
    18. DrTarDIS

      Game Balance Suggestions

      Thrust is a force, mass is an inertial value (resistance to force) They ARE a valid ratio...
    19. DrTarDIS

      Game Balance Suggestions

      For thrust...I kinda like the Current curve on the higher end. Honestly it should probably be flipped though: Exponential returns rather than log, since larger ships have more volume&mass by definition. Weight is mass times gravity. Eh, I Think Girder fits the role, it just needs all the...
    20. DrTarDIS

      Is there any server like 2b2t for StarMade

      This sounds glorious. Truly it would be a sight to behold. I am saddened not just by not having been able too see it yet, but also by knowing that I can never taste the aromas of the air in such a world. That aside. Dominion Prime was a pritty much no-holds-barred server, until Big got tired of...