Search results

    1. DrTarDIS

      We must spread the flame of knowledge to masses, even if we must do it one stake at a time.

      We must spread the flame of knowledge to masses, even if we must do it one stake at a time.
    2. DrTarDIS

      Powering/shielding docked entities: Test results about something undesirable(?)

      Pretty obvious you didn't look, as the thing I was talking about with "shield" in it's name primary point was to divert ALL the e/sec of it's dedicated power supplies (the hyper efficient around 700k/sec lattice) to combat shield generation (ten times the e/sec of passive shield generation per...
    3. DrTarDIS

      Local play stuck at "Initializing universe... Server initialized"

      Ahh, good point Andy! Yeah, I should have been more clear: "two different installations running two different instances" would have been a way better way of saying what I was getting at.
    4. DrTarDIS

      Local play stuck at "Initializing universe... Server initialized"

      Weird that andy thinks you're loading mod, and the log shows [2022-06-28 19:27:59] [DebugFile] [StarLoader]28-06-2022 at 19:27:59 PDT ===== Clearing server mods ===== [2022-06-28 19:27:59] [DebugFile] [StarLoader]28-06-2022 at 19:27:59 PDT ===== Listing enabled mods ===== [2022-06-28...
    5. DrTarDIS

      Starmade PVP

      To be clear, I'm talking SERVER instance there for 5+GHz core clock. Game runs fine solo-play or as a client on a sub $300-$500 PC from 2019 last I checked. Edit: Well, fine if certin NPC mechanics are properly pruned...
    6. DrTarDIS

      Starmade PVP

      PvP has been at times great and at times impossible. Around 2014, just before beams were introduced, was the most "stable" I've seen combat. It wasn't perfect but it very rarely devolved into rubber banding and/or chunk anomalies that became common around 2016/17. (as long as the server wasn't...
    7. DrTarDIS

      What's the best way to layer armor?

      Eh, Theorycraft™ says that an outer layer or two of standard, with a couple(2-3) layers of basic inside/below it, an empty space, and then 1-2 layers advanced around/encapsulating systems deeper inside the ship would offer the best balance of protection-to-mass-to-area. The discussion of...
    8. DrTarDIS

      Missiles should take more damage from Heat effect weapons

      and yet, pretty sure beams can't even damage missiles at all in SM. It's a balance thing, cause "instant hit-scan" weapons would make missiles completely useless.
    9. DrTarDIS

      When was your personal "golden age" for StarMade?

      To contribute to this a bit more deeply while waxing philisophical about the genXnova server, I spent some time thinking on it and pulling up some artifacts and significant tangents that I'll link to. Click the links, they explain things. I was most active in the Power1 era, still fairly strong...
    10. DrTarDIS

      When was your personal "golden age" for StarMade?

      Bobbybighoof ran an awesome server in an awesome era. Even if some of his various "Spawn sector stations" were a bit too big for the engine and netcode.
    11. DrTarDIS

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      Isn't it like, 5 chamber blocks for most small ships to get multiple auto-charging FTL these days or did I miss a memo?
    12. DrTarDIS

      PLEASE Rework Missile Capacity

      those are fun to build but hell to use. Pretty much for exactly the reasons you're bad at. Short answer: not since weapons rework, AI has been glitched and crappy since 2017. Long answer: The AI system likes to hover around he range of the longest-range weapons system on the entity. Explosive...
    13. DrTarDIS

      Powering/shielding docked entities: Test results about something undesirable(?)

      Fully aware, but considering the "size requirements" that the new reactors/stabilizers put in when introduced you have to admit there had to be some misguided balance objective as well. Considering the "easy" way to fix undocking and clipping poblems would be to make docking blocks act like...
    14. DrTarDIS

      Powering/shielding docked entities: Test results about something undesirable(?)

      The irony here: That entire system was put in place to "stop people bypassing size requirements for reactors" and to "prevent exploits like the docked reactors caused" Typical Squeaky wheels breaking other stuff when they get all the grease they ask for.
    15. DrTarDIS

      - POWER 3.0 - make Stabilizers great (again?)

      Power 1: Volumetric stick power. Had only 1 type of block, the generator. They gained power up to around 700k/sec exponentially with adding to the "total dimensions" x+y+z while adding a fixed x/sec per block a well. Diminishing returns on exponential power after 700k/sec and reduced to the same...
    16. DrTarDIS

      Wormhole Base Planet

      IIRC the antigravity chamber (the one that most often is used to stop planets sucking in bigger ships) also negates wormhole network acceleration. For wormholes/stars, IIRC, you can "surf" into them without damage by being aligned to a small entity and finding some way to have it pilot itself...
    17. DrTarDIS

      Launcher can’t download StarMade.

      No idea what your problem is (bitlocker? profile permissions? elevation? Dickish ISP? Drive compression? )...But, it shouldn't really matter. Index of /build/ that's a direct link to the build files. As of this moment the newest one is...
    18. DrTarDIS

      Cannons are utterly broken, a PSA

      heh, Divide by zero error in armor value rears ugly head.
    19. DrTarDIS

      MrGrey1's Shipyard

      Saucer miner should mine with a downwards abduction beam. It is known.
    20. DrTarDIS

      Proper FPS controller

      I'm thinking they just don't know how to bind custom controls. Granted I'm not going to bother setting up again to check if it's been recently broken...but: Last time I tried I managed to bind a PS3 Controller to starmade and had it work just fine with both astro and ship controls. This...