I dropped A RANT a while ago that will fill in the pre power 2 part of your graph. Click the spoler button to read it. Compare the troughs and valleys to what was done around those times.
Touching on IRL power vs reactor blocks...
-RTG run for years on a single fuel load. No maintenance required(except for damage). Same true for Beta-voltaic.
-Starmade is a universe where gravity is under control. That really means that ZPE (or even an exotic gravity-pump) is also possible.
Both...
K, so not thermal issue (happens more often than you would think)
Don't just move the directory.
The reason I said install into a new directory was that sometimes a file downloads a "little" wrong. Not wrong enough to fail to start, but wrong enough that that "weird things" happen.
Starmade CAN...
k, get yourself a hardware monitor, like HWMBlackBox or MSIAfterburner or SpeedFan and watch your computer's temperture while you play. If it gets hotter than ~80C while your plying hat would be another likely cause of issues.
You can also try reinstalling the game into a new directory to see...
404 error on your github link
did you do a proper memtest? What you described in both your threads sounds like the kinda action i'd expect from a bad stick, or from an unstable ram OC
based on your 2 threads:
https://www.howtogeek.com/260813/how-to-test-your-computers-ram-for-problems/
easier to help people with:
DXDiag report attached
most recent .log files from starmade
etc...
wow, 6 minutes between the "I have a problem" till the "I'm impatient with my problem" second post. You need to Chill and use the search function to see if other people have ever had similar issues.
More to the point: You have not provided your system specs (like dxdiag stuff) so how can anyone...
nice. warning aout your size: you're going to get close to units where starmade starts acting "weird" so do your est to make sure the "origin block" is right at the center of x y and z.
Gravity-tram is a great idea. I use them in that funky old project i still have linked in my sig.
-LONG...
you can also kinda get this with one of the options of the select/remove/replace tool.
Granted that mainly shows you outlines of certain blocks, but if you use it one one type you use only in halls or floors you get your deckplan or systems layout views.
tutorial:
1- Add blobs of reactor to your ship.
2- read reactor information in one of the menues you can bring up.
3- fill in missing stabilisers, written i some obscure part of that reactor/power info build menu
4- throw on blobs of thrusters, test to see if you need more speed till out of...
Don't think that's a waste of time.
If the resources and crafting can be fixed before the universe update, that means the universe resource distribution can be tailored to follow the balanced crafting tree.
Crafting being "trash" is another big part of game balance that's out of wack.
Sure, why have reactor HP at all. Lets just auto-overheat and despawn when shields=0.
If they want to die to overheat before using the armor's damage-reduction qualities I suppose that's their choice.
I'm assuming you mean using sheild capacity/regen blocks as the outer layer, which would in...
A)If Quick-fire doesn't include equally Quick-build; it should be called Quick-exodous.
B)No, having negative functional HP would just mean "it won't turn on" and be stuck in constant offline/overheat state till despawn. I suppose you could change the curent "systems debuffs" part of the XML to...
It would mean system-heavy ships would have have VERY LOW functional HP bar, from a MINIMUM number of "not e/sec" blocks. Below the minimum scalar the ship would have negative RHP and auto-overheat, and the more "durable" you wanted your ship to be the more you sacrifice on relative number of...
Red Herring. Time dilation is purely because of resource limits and happens in starmade too. (EG: someoe with a retarded amount of salvage beals strip-miing a planet faster than chunk-change limits can keep track of)
I'm talking a vanilla 1v1 manno-a-manno titan combat. Or ANY ship combat...
Yeah no, not how that works realisticly. I see how you would think that, but just no. You are wrong and reality proves otherwise.
Did not include initial setup in my points either for ship design or factories. Purely talking about hunting required resources; the travel time of hunting them...
The answer you ask for is already provided in the post you quoted?
I should have said "will miss completely if fired at Center of cube while the cube is in motion" though. With the continued back and forth with zoolimar contributing the whopping target of "shields 1/4 as efficient as weapons"...
And you are not accounting for economy, the word I used before. if a blob of shields costs more than an entire layer of armor few will use 2 blobs of sheild. With shields covering a logarythmic bubble area it quite easy to balance the resource cost of either the surface or entire volume of that...
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