No, I'm saying actual content that's broken from too many unbalanced variables on implementation isn't content.
Is the current crafting system "content" for you? You WANT to go craft stuff? Yes? No? It's a perfect example of TOO MANY KNOBS on a system at rollout screwing over what COULD HAVE...
good grief. I really hope schema ignores all these little wishes for annoying extra steps to the mechanic until the actual mechanic is fleshed out and functional. Too many control knobs on a system that isn't even functional = ANOTHER BROKEN SYSTEM .
Like the others point out: there's LESS to do now than before. With Less to do, people went into hibernation. I made a deconstructivist post on why it became this way a while back... Ahh here it is. It's reasoning even withstood the test of time. click the spoiler tag...
I'm going to ASSuME that they have not patched out something. Take a basic stick ship. Fleet it. Allign your astro to it by sitting on the core. (ON not IN) fleet order it to a star secor so it flys into the star's core. Neither you nor the ship you're fleet-ordering wil ltake star damage as...
This sounds like you're too stubborn to download other people's stuff and learn from it. You got ego problems. Blame your parents and teachers for programming your mind to think that 30th place is just as valuable as 1st place. Then sit back and fix that programming error with a mantra like...
Much potential, sadly much wasted potential. Glad QFI is trying to patch the gaping wounds in the zombie. I REALLY HOPE the next update learns and gives the community more control over the systems. Too much hard-code-blocking of things preventing the people who actually play the game (instead...
I'm going to say that back in the day when Bobb's GenXnova was still a big deal this kinda thing DID happen. I know. I did it. Absolute Zero (my homebase at 0,0,0 constantly at war with Bobby's pirate base at 2,2,2) Was entirely a metabuild doom-cube with doom-cube turrets and a couple...
balance is nice. Broken partial implementations should probably take a bit more priority now though.
I agree ai aiming has a crappy curve. Either it's never miss accurate or total fail fireworks. Feels like there should be a happy medium somewhere in there that's being messed up by a bad tan or...
Project abandoned aug 2018.
To largest cannon scale replica Defiant from ST DS9. ~301 x ~180 Y ~399 Z
Deckplan close as possible to one of the cannon plans that includes "deck 5". Lots of labels for if you get lost. Couple touch ups and customization points left as it.
Several reactors with...
I had some serious laughs trying to explain reactor rotation to people. That is another minigame and sillyness that could/should be automated if "simplicity of construction" is actually a virtue.
I'll go out on a limb here and say the various "minigames" involved in system construction were the...
Mandatory login because I see some downright Dunning-Kruger levels of hilarity.
LOL. Arc. That mechanic has been like that since before you created your account. I an many others have made that comment in so many of the dev-threads and PvPvE balance flamewars it's fking hilarious that you...
Unless your freighter is going to tender actively to as many mining fleets, or manufacturing bases, as it has pods(as in collecting pods from some mining fleet mothership) It's much more viable to make a unified cargo system on the ship. This is assuming that you have a need to move freight of...
Eh, IMHO at OP: just buy new accout(s) every month direct from schine(so valve doesn't steal a cut), treat it like a Patreon thing. Add money, game may eventually become a game again. That's all we can do.
Yadda yaada. It just seems to me you're bad at flight. No other way to say it than "practice and git gud", sorry. Starmade perfrorms very similarly to de-coupled flight in star cittizen, If you havn't checked and compared you prob should. Sae with several other newtonian games.
Effectively your...
Yup. In my case: AI is more broken now, so kinda useless to engineer multy-AI ships or drones. Crafting is cumbersome, so not worth the effort to set up an industrial base.
Addendum to crafting: not enough playerbase in multyplayer to have clients for an industrial base, so not worth the effort...
The devs haven't even really used their own chamber system in their own NPC ships yet. Once they do I expect it to suddenly stop being as PITA as it currently is.
Unless you forced a fresh IP address from your ISP as well as changing your router/modem's MAC, google/youtube still knows it's you...
I kinda disagree. What little activity there is is unable to provide any real data on networking and server stress. Those two used to be the absolute...
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