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    1. Malacodor

      AI improvements and priority list

      Renamed "Focus fire" to "Concentrate fire" to avoid misunderstandings regarding focusing multiple weapon outputs. Added option "Shoot parallel /w mult. outputs" for focused (left-click) or unfocused (right-click) firing of multiple weapon outputs. Added "Target speed" option suggested by...
    2. Malacodor

      How to avoid server lag?

      I was referring to the defense capability of 160 PD turrets.
    3. Malacodor

      Dev Blog : October 21st 2016

      In the future a lot of things will happen in unloaded sectors.
    4. Malacodor

      Dev Blog : October 21st 2016

      The only possibility I see is to stop decay when a player is offline. But then people could build stuff with an alt, then log to their main and never have any decay. A single alt account could supply an entire faction with non-decaying ships. Everyone could work part-time because we wouldn't...
    5. Malacodor

      How to avoid server lag?

      The ships can protect each other, 80 * 2 is still 160.
    6. Malacodor

      Dev Blog : October 21st 2016

      Getting rid of casual players? Because they'd suffer far more from decay than regular players. Coming back after a pause? Oh, everything you had is gone, too bad.
    7. Malacodor

      Question: How Much is Too Much?

      If you don't have the patience to finish a design you shouldn't go even bigger.
    8. Malacodor

      How to avoid server lag?

      80 drones with 16 turrets each equals 2640 entities. That's enough for a 100+ ping (1000-2000 shortly after loading the sector) in single player, according to my test with 8 test ships with 300 docked entities. That's 2408 entites with a combined mass of only 600. FPS is ~12 compared to 180-190...
    9. Malacodor

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      It should be way less, since the game only has to check visible blocks.
    10. Malacodor

      Any tips on how to build space stations or asteroid bases?

      Your server.cfg seems to be outdated. For me a new station costs 50 000 and my server.cfg is less than a month old.
    11. Malacodor

      Incentives to Expansion (Anti-Turtling)

      Didn't read further, but Schine already announced that they plan to make "points of interest".
    12. Malacodor

      Target Painting

      Was expecting a suggestion about heavy-calibered paint ball guns. :(
    13. Malacodor

      Any tips on how to build space stations or asteroid bases?

      Placing a camera close to the docker should make aiming for the pickup point easier.
    14. Malacodor

      Inherit docked power

      Ideally, entities docked with rails or rail rotators would share power, shields and maybe even armor/system HP and defensive effects, they'd basically count as a single entity. That would open up endless possibilities for modular design. I prefer keeping self-powered turrets, though.
    15. Malacodor

      Inherit docked power

      I'm pretty sure it's possible and I would really like it, if docked ships could power their thrusters themselves. But if docked thrusters could draw power from their own entity, this would circumvent the power soft-cap. Above a certain ship size docked thrusters were mandatory to stay competitive.
    16. Malacodor

      Incentives to Expansion (Anti-Turtling)

      Not a problem if invincibility of other stations than the homebase costs FP.
    17. Malacodor

      Incentives to Expansion (Anti-Turtling)

      1) + 2) Agreed 3) Exploitable with stop effect + warp inhibitor + low damage 4) Makes armor tanks a more likely target compared to shield tanks, better give XP only for system HP damage. How to detect the seriousness of a battle? 5) Not sure about this one 6) Make this dependent on relative...
    18. Malacodor

      Incentives to Expansion (Anti-Turtling)

      Stars and planets can be easily avoided due to their regular arrangement. Setup some logic that lets the ship auto-jump when shields go down, use a fast and durable ship and it's pretty unlikely to be destroyed. I was thinking of escorting ships. What you describe is rather passenger...
    19. Malacodor

      Incentives to Expansion (Anti-Turtling)

      Noooo!!!11 Just reading the term "escort mission" causes flashbacks of horrible traumatic events (I'm a seasoned gaming veteran). Escorting NPCs controlled by artificial stupidity is the worst thing players can be tortured with. Fly in a random direction via auto-pilot and leave your computer...