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    1. Malacodor

      Devblog 18th July, 2017 - End Goal Document Part 2

      Have you tried mice, yet? You can't have seen much from the world. I met people irl who are much worse.
    2. Malacodor

      Devblog 11th July 2017 - End Goal Document Part 1

      Making all these different kinds of players happy at the same time, including both PvEers and PvPers as well as including builders and users of both small and big ships.
    3. Malacodor

      Devblog 11th July 2017 - End Goal Document Part 1

      Rock-paper-scissors doesn't have to do much with strategy - or with fun. Isn't that the major flaw of StarMade? It tries to be too many things at once, to please too many different audiences with sometimes opposing interests. Oftentimes changes that are good for someone are bad for someone...
    4. Malacodor

      Prerelease Up

      The selection of non-cuboid shapes won't really profit from the new method. Any plans for that?
    5. Malacodor

      Client-side texture for ships

      The game could really use an assortment of organic looking decorative blocks. I tried using plants as antennas, but that just made it look like the pilot were a stoner growing weed on his ship. I'm against adding themed packs though, as that wouldn't allow combining blocks from different sets...
    6. Malacodor

      Devblog 18th June 2017

      Will copy/pasting be less terrible?
    7. Malacodor

      StarMade Ship Systems 2.0

      It isn't possible to properly calculate the volume of a hollow ship with openings - unless you don't care about exploitability.
    8. Malacodor

      StarMade Ship Systems 2.0

      My first impression is that having multiple reactors is punished too hard.
    9. Malacodor

      Template Shredder - Added Linux version

      The zip-file now also contains the "shredder" Linux executable. You might need to set the executable flag.
    10. Malacodor

      Template Shredder - Hotfix beta 1.2.1

      Fix for core mode (cores weren't detected in beta 1.2)
    11. Malacodor

      Template Shredder - Beta 1.2

      Should now work with the newer file format, too.
    12. Malacodor

      Why exactly is power broken?

      That's of course a serious problem. I already stated in schema's thread, that the current armor system is far from sufficient to properly protect reactor rooms and conduits. schema also stated, that other systems would be changed/rebalanced as necessary to accommodate the new reactor system...
    13. Malacodor

      Why exactly is power broken?

      The heat system would drastically reduce the number of system blocks, which would also make all future refits much easier. We wouldn't have to cram our ships so much with systems to stay competitive. We could build complex hull shapes without it being a pain to fill with systems. For me this...
    14. Malacodor

      Some Final Words on the Power Thread

      Did you even read my post? So you "disproved" what I said about one design, by making a test with a different design? :ROFLMAO: Look, I don't really care which one of two or three designs is better. My point is that I could easily come up with a hundred different shapes, each with hundreds of...
    15. Malacodor

      Let’s clear some things up.

      The warning text says it: "If you feel it is necessary to make a new reply, you may still do so." If some people reply with necroposter memes, all they really do is further bumping the thread, which might even on purpose. ;)
    16. Malacodor

      Let’s clear some things up.

      This might be true for a closed alpha, but probably not even there. In an open alpha there is an active playerbase, that needs to be kept active. So the game needs to be kept enjoyable, and if there are too many bugs, it simply isn't. If I find, that a certain weapon combo I want to use doesn't...
    17. Malacodor

      Some Final Words on the Power Thread

      The armored reactor in your test looks far less damaged than the one we were talking about previously. This is exactly what I said, a single test isn't enough, due to the randomness of the explosions. You have to test it many times and average the results. And why did you damage both unarmored...
    18. Malacodor

      Some Final Words on the Power Thread

      Doesn't look like that's more than 25% of the original power production. For about the same mass I could build two reactors without internal armor.
    19. Malacodor

      Some Final Words on the Power Thread

      Moving ship parts will be treated differently in the future, so there is a significant difference.
    20. Malacodor

      Some Final Words on the Power Thread

      So you find it embarassing, if a new feature in an alpha game isn't perfect right from the start? I wouldn't want to have so much extra mass on my ship. Also, the second reactor doesn't really look good. It has way more blocks left, but seems to be split in several parts, which kills...