- Joined
- Jul 24, 2016
- Messages
- 141
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- 45
As many people are aware, there is a glaring problem with PVP in StarMade, and that problem is nobody has any need to undock a ship when they are under attack at a homebase. This glaring problem is that battles are far and few.
When EE2.0 was announced, they had a solution to this problem that many other servers have adopted. Many of you refer to it as a Reverse Faction Point Config, for those who do not know how a reverse FP config works is simple in principle.
Rather than loosing FP for having multiple claimed systems, you now gain FP for having multiple claimed systems and having vulnerable home stations is an absolute requirement to maintain invulnerability in your main home station. If you run out of factions points for not having any stations for periods of time then your homebase becomes vulnerable to damage.
Now this has its benefits, it changes PVP from "We are being attacked everyone dock to the homebase and log off" to "We are being attacked everyone log on and get ready to counterattack"
This is turn creates a basis for PVP, no longer are prearranged battles necessary for content in the PVP element of StarMade.
But one of the biggest reasons I noticed for people not liking Reverse FP configs is a combination of several factors.
The most common argument against Reverse FP configs is "It requires someone to be constantly online to defend a factions territory"
Another common one is "This gives a advantage to factions who have more resources and can afford to deploy massive defensive claim stations"
And the final common argument that I want to address is "When someone has been undisturbed for a long time, an attacker may need to wait weeks for the homebase to become vulnerable and during this time the previously undisturbed faction can claim more systems"
These disadvantages are one of the primary reasons PVP servers do not adopt this configuration.
I would like to propose a solution to this problem
This solution will only require someone to have a homebase, no claim stations, it does not discriminate against players who cannot have someone online 24/7 and it actually gives benefits to players who have less resources and therefor a smaller homebase
Before I get into it I would like to clarify that anything in yellow indicates this is configurable in the server config files, red indicates this can be changed to suit Schine and that like all configs, only servers opt in to using this system will use it, it is not forced on a server.
I call this system
Station Timed Vulnerability System (hereafter refereed to as STVS)
The general idea of this is relatively simple to understand, when a station is spawned in you will use a slider or similar interface to select a vulnerability window, the bigger the station the bigger the vulnerability window is you have to set. Only during this window will a homebase be vulnerable to attack.
The specifics are a simple as well
When you press the spawn button on a station blueprint then you will be prompted to select a window of vulnerability, using a menu similar to this
This will allow you to set a time where most of your faction is available to defend it, so you will be able to defend but you will not need to be online 24/7 to defend, only during this vulnerability window.
To prevent smaller factions from being disadvantaged by larger factions with more resources the larger the station the bigger is vulnerability timer is a smaller faction that has less defensive capabilities will not have to defend their station for as long as a larger faction will.
The mass/blockcount will be used to determine the vulnerability timer of the station (this mass includes docked entities) how much mass will add how much time is configurable to this window in the server config (e.g 20 seconds per 1 one mass)
In effect larger more established factions will be vulnerable for much longer than smaller ones, so not only does this address the problem of lack of PVP and problems with reverse FP, but also addresses the issue of "Larger more established factions have an advantage over new ones"
So what do you guys think?
Expansion to my idea?
Constructive Critism?
Remarks?
Opinions?
EDIT:
I had some additional ideas, firstly a configurable minimum vulnerability timer on stations to prevent noobs using 1 block stations with half a second of vulnerability
I also had the idea of the server configs being allowed to state how often a station needs to come out of vulnerability, other than being locked to daily vulnerability why not have it configured to weekly, monthly, yearly or whatever the server admin chooses.
When EE2.0 was announced, they had a solution to this problem that many other servers have adopted. Many of you refer to it as a Reverse Faction Point Config, for those who do not know how a reverse FP config works is simple in principle.
Rather than loosing FP for having multiple claimed systems, you now gain FP for having multiple claimed systems and having vulnerable home stations is an absolute requirement to maintain invulnerability in your main home station. If you run out of factions points for not having any stations for periods of time then your homebase becomes vulnerable to damage.
Now this has its benefits, it changes PVP from "We are being attacked everyone dock to the homebase and log off" to "We are being attacked everyone log on and get ready to counterattack"
This is turn creates a basis for PVP, no longer are prearranged battles necessary for content in the PVP element of StarMade.
But one of the biggest reasons I noticed for people not liking Reverse FP configs is a combination of several factors.
The most common argument against Reverse FP configs is "It requires someone to be constantly online to defend a factions territory"
Another common one is "This gives a advantage to factions who have more resources and can afford to deploy massive defensive claim stations"
And the final common argument that I want to address is "When someone has been undisturbed for a long time, an attacker may need to wait weeks for the homebase to become vulnerable and during this time the previously undisturbed faction can claim more systems"
These disadvantages are one of the primary reasons PVP servers do not adopt this configuration.
I would like to propose a solution to this problem
This solution will only require someone to have a homebase, no claim stations, it does not discriminate against players who cannot have someone online 24/7 and it actually gives benefits to players who have less resources and therefor a smaller homebase
Before I get into it I would like to clarify that anything in yellow indicates this is configurable in the server config files, red indicates this can be changed to suit Schine and that like all configs, only servers opt in to using this system will use it, it is not forced on a server.
I call this system
Station Timed Vulnerability System (hereafter refereed to as STVS)
The general idea of this is relatively simple to understand, when a station is spawned in you will use a slider or similar interface to select a vulnerability window, the bigger the station the bigger the vulnerability window is you have to set. Only during this window will a homebase be vulnerable to attack.
The specifics are a simple as well
When you press the spawn button on a station blueprint then you will be prompted to select a window of vulnerability, using a menu similar to this
This will allow you to set a time where most of your faction is available to defend it, so you will be able to defend but you will not need to be online 24/7 to defend, only during this vulnerability window.
To prevent smaller factions from being disadvantaged by larger factions with more resources the larger the station the bigger is vulnerability timer is a smaller faction that has less defensive capabilities will not have to defend their station for as long as a larger faction will.
The mass/blockcount will be used to determine the vulnerability timer of the station (this mass includes docked entities) how much mass will add how much time is configurable to this window in the server config (e.g 20 seconds per 1 one mass)
In effect larger more established factions will be vulnerable for much longer than smaller ones, so not only does this address the problem of lack of PVP and problems with reverse FP, but also addresses the issue of "Larger more established factions have an advantage over new ones"
So what do you guys think?
Expansion to my idea?
Constructive Critism?
Remarks?
Opinions?
EDIT:
I had some additional ideas, firstly a configurable minimum vulnerability timer on stations to prevent noobs using 1 block stations with half a second of vulnerability
I also had the idea of the server configs being allowed to state how often a station needs to come out of vulnerability, other than being locked to daily vulnerability why not have it configured to weekly, monthly, yearly or whatever the server admin chooses.
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