I just read in the other thread that your ships use cannon/cannon. I suggest that you also use some high penetration weapons, such as cannon/pulse or at least unslaved cannon. Making very deep holes might be inefficient for block destruction, but it's very good for destroying aux reactors. Also...
Since I think we need more options for AI configuration and these don't fit into the interface anymore, I added a few changes (see edit in the OP). Basically, replace AI/turret buttons with buttons to save/select/delete configurations and add a right-click menu for resetting turrets, undocking...
Then I completely misinterpreted your post. But if a 99.9% detector would also work, you could use a single active activator with a NOT gate.
Make a row of delays, each connected to the next one and each one connected to an OR gate. With 10 delays the OR gate will stay on when the signal going...
You have a system to detect shields in steps of 1%? Throw out half of it and you can still detect a 2% drop. Better throw out most of it and set the detection threshold to 90%. Depending on your maximum tolerable response time you could use a circuit, that can sequentially check for varying...
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