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    1. Malacodor

      General Info Questions, as well as PvP based questions

      Base values per weapon block are 10 dps and -100 eps, that's -10 energy per damage point. With 100% overdrive it's 30 dps and -600 eps. With 2C+2C+2O you'd have 2 + 2 + 2 = 6 weapon blocks, which is 6 * 10 dps = 60 dps and 6 * (-100 eps) = -600 eps as base values without effect factored in. The...
    2. Malacodor

      General Info Questions, as well as PvP based questions

      This is not how overdrive works, see MrFURB's post. No, you can't. While getting the same number of blocks mined with less weapon blocks, the reload is longer. You cannot increase the average salvage damage per block per second by adding slaves. Adding 100% cannon slave (doubling weapon block...
    3. Malacodor

      General Info Questions, as well as PvP based questions

      A1 - Adding slaves to salvagers isn't really worth it, considering how expensive weapons are compared to salvagers. A2 - Docked armor starts to absorb damage before the ship's shields are down, allowing them to regenrate. This is especially good versus ion weapons, since those do reduced damage...
    4. Malacodor

      Problems with Mining Ships over 1 K Mass ( ai/Fleet)

      I guess because implementing new features has priority.
    5. Malacodor

      Problems with Mining Ships over 1 K Mass ( ai/Fleet)

      They are probably too big.
    6. Malacodor

      Empty space linked to salvage computer

      I have that in an older ship design. I don't know which blocks caused that, probably weapon computers, since the frames are only visible when the core is selected. It is stored in the blueprint, so no way to get rid of it.
    7. Malacodor

      Logic, stealth and jump inhibitors

      Don't forget, that the receiver has to pay the transaction fee, so you have to send more than $20 to compensate that.
    8. Malacodor

      Logic, stealth and jump inhibitors

      Well, the report about logic activation says that defensive effects should either be activatable by logic OR it should not be possible to link logic to effect computers in the first place. So a fix won't necessarily produce the desired result. I have simply bookmarked all bugs, that hamper me.
    9. Malacodor

      Option to disable the graphical effect of virtual ships in shipyards

      The graphical effect of virtual ships in shipyards (loaded, but not yet built design) is horrible. Please allow us to switch it off. It even makes people sick:
    10. Malacodor

      Logic, stealth and jump inhibitors

      ⚓ T320 bobby AI won't use defensive effects ⚓ T382 blocks can't be activated by logic but can be linked
    11. Malacodor

      Anyone like the idea of only building in shipyards I don't

      I agree here, that effect is terrible, but that can be changed, if enough people complain. Public shipyards in NPC stations should be pretty safe.
    12. Malacodor

      'Consumable' Weapons

      You mean like torpedos with warheads?
    13. Malacodor

      Helping hands with ship curves :(:(

      Use Paint or a similar program to draw the curve once from the side and once from the front or whichever directions make sense. Do this in such a way, that each pixel corresponds to a block. Then start in-game with one of the curves. This curve will look like the curve you want from one...
    14. Malacodor

      Logic, stealth and jump inhibitors

      Defensive effects can neither be used by the AI nor activated by logic.
    15. Malacodor

      Bug "TURNING_DIMENSION_SCALE" broken?

      I'd like to get a confirmation that this is really a bug first.
    16. Malacodor

      Server config? Increasing turn rate

      Watch this thread.
    17. Malacodor

      Bug "TURNING_DIMENSION_SCALE" broken?

      I tested different values for the server.cfg setting "TURNING_DIMENSION_SCALE", from 0.0 to 100.0 and didn't notice any difference. A 360° turn with a ship with 45k mass, 341m length, 0.6 ration to mass and 100% rotational thrusters always took about 55s. Shouldn't there be noticable differences?
    18. Malacodor

      Set drones to idle if they "cannot salv"

      How about "return to dock when full"?
    19. Malacodor

      Server config? Increasing turn rate

      Test it yourself in single player, that's faster than waiting for a useful answer. I was curious, so I tested it myself with a ship with 45k mass, 341m length, 0.6 ration to mass and 100% rotational thrusters. A 360° turn always took about 55s, independent of the config setting.