A new ship showcase today. But a bit different this time. Should I do more like this? Or are there other suggestions on how I should do these showcases?
- Saber review!
- Fixed spelling errors in displays. Let me know if you find more.
- Added additional info to the OS commands.
- Added launch command for escaper pods.
- Added self-destruct command.
- Tweaked some minor visual elements
- Did not add mud flaps.
A small update for the map hopefully taking away some of the confusion surrounding the Castle Garden and Pool room puzzles.
- The headless gardener is now carrying a clue. Added additional text based clue to the head as well.
- When entering a wrong combination in the Pool room you now get a...
I was debating it before but I finally decided to do a release of the Rising Tide. It’s now available here:
https://starmadedock.net/content/ws-risingtide-mk1.6574/
Specifically designed to function as an all-purpose ship for my adventures on the StarSquadron server this ship has it all.
A detailed and carefully crafted outer hull, plenty of systems and a full on roleplay interior.
Some of its special features available are:
- Functional command...
The drone ship is very much a modular design. Just pop the wings out and exchange them with a different loadout.
I’m just so glad StarMade makes these types of design possible.
We do have one of the abended stations from the contest that is a ship.
Asteroids however have one advantage. They are neutral objects. You can build on them however you like.
Shipwrecks automatically would have a certain aesthetic.
I released this resource a while back and it got me thinking:
https://starmadedock.net/content/ws-asteroidfield-mk1.5231/
What if a new type of station was added that consist of only dead asteroids?
They would be very cheap to get and give you no real resources when harvested.
-...
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