WS WinterShade MK1c
This is mainly an updates for the turrets. There were some minor miscellaneous changes but they are not very impactful.
Rebalanced the smaller turrets. There were some system blocks used with no purpose. Too much overdrive for the system it had. Replaced with additional...
This is mainly an updates for the turrets. There were some minor miscellaneous changes but they are not very impactful.
Rebalanced the smaller turrets. There were some system blocks used with no purpose. Too much overdrive for the system it had. Replaced with additional shields.
Replaced 2...
I’m a huge fan of docked entities. I think they make ships more alive. Hanger bays are a big part of that. Loved the fan at the back of the hanger on your last build. It got some good detail going with all the machinery. I would suggest building a more crane like structure to hold up the...
WS WinterShade MK1b
Time for an after care update for the WinterShade. There were some small isseus that have been fixed in this version.
In addition I bundled a plexdoor version of the ship with this release as well. It has a reduced ship core count of only 92.
A bit more friendly on the...
Fixed a small number of logic problems in one of the fighter bays and some airlocks.
For some reason on of the Worker Bees and elevators disappeared. Fixed that.
Added additional logic to control the transporter force fields and the Bee elevators.
Some small cosmetic changes.
Bundled a...
WS Listening Outpost MK1
Space is big. So large in fact it pretty easy to hide if you’re not broadcasting your location.
Certain key systems however often draw more traffic. Strategic use of listening posts like this could gather a lot of useful intelligence this way.
Of course many commander...
Space is big. So large in fact it pretty easy to hide if you’re not broadcasting your location.
Certain key systems however often draw more traffic. Strategic use of listening posts like this could gather a lot of useful intelligence this way.
Of course many commander found these postings...
WS WinterShade MK1
The Winter Shade is the latest iteration of a light assault carrier commissioned by the coalition. Its main role is forward force projection into hostile territory. Disrupting enemy supply lines or crippling fixed defences are its main strength.
An extensive interior offers...
The Winter Shade is the latest iteration of a light assault carrier commissioned by the coalition. Its main role is forward force projection into hostile territory. Disrupting enemy supply lines or crippling fixed defences are its main strength.
An extensive interior offers plenty of room for...
That’s it for day one. A lot faster than last time. I think the lack of having to faction everything sped up the preparation time a lot.
Didn’t get any further in the bracket then last time. I think it was the mobility that did me in mostly.
For everyone interested in my ship its design can...
Progress
Made some decent progress on my latest project. The ship is still unnamed for now.
I don’t want to go with the Helix again because this design is such a different approach that the old design.
If anyone has suggestions let me know.
I’m pretty much done with the exterior. Just the...
Every additional feature makes ships feel more alive. Cargo is one of those.
Here is the short list of changes for this update of the Burning Amber.
Added cargo functionality. Both in main cargo hold and the hold below the drone bay.
Added updated cargo crates. Docked additional ones in the...
Every additional feature makes ships feel more alive. Cargo is one of those. Here is the short list of changes for this update.
Added cargo functionality. Both in main cargo hold and the hold below the drone bay.
Added updated cargo crates. Docked additional ones in the main cargo hold...
People for the Ethical Treatment of Artificial Intelligence
Our goal is to free the brutally enslaved robots from the Trade Guilds tyrannical forced labour.
Locked into trade shops without any interaction for decades these poor artificial souls have suffered enough.
It’s time to take action!
Is there a common style guide you’re working on for the factions? Of course lore wise you already stated certain preferences for technology.
But I’m talking actual build styles and colours.
Bleu for TG seems almost obvious.
Lots of criebel? Or less?
Do they use a lot of communications...
I like the idea of primary and secondary hulls that can change colour on command but it feels to limiting to just the one type.
I usually work with 2 main colours but within those primary colours I work with all hull types.
A design feels more varied when doing so.
So I would rather have a...
I took a break from any ship updates for now until the next update hits. Really looking forward to the cargo addition.
In the meantime I started a new project. It’s been a lot of fun working on the shell of the ship.
I’m basically retracing steps as I did with the Burning Amber and working on a...
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