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    1. kupu

      Kupu's thread

      Exactly this, would be my guess too. blurb357 You've probably hit a debug command accidentally and altered a config file. The following files can be deleted and repaired AFTER backing up your installation in case it goes wrong (which it shouldn't). In the folder StarMade/data/textures...
    2. kupu

      Kupu's thread

      Okey doke, here we go. Apologies. An oversight with recent rotation fixes. I'll prepare a fix. Glad to hear it, you may be right here, iirc there is no bleed of light between the "start" and "end" stages. I'll check and look into ways of making this smoother. Both were tried, both were...
    3. kupu

      Kupu's thread

      Sorry for the late responses all, I've been out of office for a week and just got back in to some bug reports. I'll check and fix these and respond to individual comments here asap. Thanks for your patience. :)
    4. kupu

      Kupu's thread

      If they come, it will be alongside part 2 of the texture update (resources, terrain, flora etc).
    5. kupu

      Kupu's thread

      It is possible yes. After you have added your new content to the game, enter a world and press F1 + F9. This will bring up a grid of "floating" blocks and sprites. It is a visual representation of all the games items occupying an ID, and how it's corresponding icon will look once generated...
    6. kupu

      Kupu's thread

      An error when combining new with the old when generating new sheets. No trouble to put them back in and certainly not a conscious decision to have them removed. Purely error on my part. Added to the list of fixes. Thanks for notifying me. Thanks for testing. I would recommend using the...
    7. kupu

      I hate OCD XD

      I'm looking into this (rotational issues). Been bugging me for ages too, only recently have we had the tools to properly fix it without breaking other things. Feel free to post updates on similar findings in my thread, usually more reliable for a quick response unless i get tagged. :) Oh...
    8. kupu

      Kupu's thread

      Some of these i've found and hopefully fixed (ie; gravity), but they've not gone live yet. I think the logic being rotated is a symptom of another bug, in which you can force / accidentally get a block to be rotated via adv buildmode. As logic can't be rotated normally and i've not seen any...
    9. kupu

      Kupu's thread

      How do you mean? pixelated or busy?
    10. kupu

      Kupu's thread

      I won't tell you to like it, or even how to use it. But i will continue to design blocks first and foremost for their original intended purpose. The feedback system in place here is to contribute that. Not to ensure the survival of domestic amenities within a block set of space ship systems /...
    11. kupu

      Kupu's thread

      Good spot, thanks!
    12. kupu

      Kupu's thread

      Yea. I might change the top of the scanner to something else, but not to a heavy duty flooring. It just doesn't fit on the scanner imo. I'll have a think on the "something else". As i previously mentioned too, such textures could probably exist as their own block (or at least on something...
    13. kupu

      Kupu's thread

      Of course they are. I'll write a more coherently reply to you all later on, but the new thrusters are objectively better than the previous. Not sure where you're getting the "tech-y" vibe from, the previous were literally two metal plates, motorcycle cylinders and a bit of chicken wire.
    14. kupu

      Kupu's thread

      Thanks for checking that for me. Pretty sure i know what's causing it and will fix asap. Yup, here is the place to raise any issues. :) Ok, pretty small tweak, not against it either. I'll wait for a while and see if it's necessary, but it's worth noting i'm not designing for your space...
    15. kupu

      StarMade v0.199.357 - Texture Update

      I'll let the community answer this one, they pushed hard for a change in this direction. ^^'
    16. kupu

      Kupu's thread

      This should of been fixed... Could you try replacing the block with the same orientation and seeing if it persists? If it does, we need to double check the latest rotation fixes. Huh, not sure what would cause that. will check it out. I appreciate this. ^^ Possibly just need to darken...
    17. kupu

      Kupu's thread

      Thanks for this. Potentially yes... but i have to double check. We've been trying to squash the last of the texture coordinate bugs (like ⚓ T68 texture faces need to be flipped or rotated) so i either made an error in the new coords, or should of rotated the actual textures to coincide with...
    18. kupu

      Kupu's thread

      Cheers mate. Will look at that again. :)
    19. kupu

      Rotatable Scanner Antenna

      Correct. It was tried, same for jump modules and a few other blocks. The problem is a bug allowed people to (often unknowingly) force a rotational state in adv. buildmode, but it would never actually show up, as the texture settings denied it. When allowing them to be rotated, suddenly all...
    20. kupu

      Steady framerate loss with each update.

      Looks like you've got all the rights settings on the lowest, but have you turned texture compression on? I doubt it would be a wonder cure, but it will help. G_TEXTURE_COMPRESSION_BLOCKS = true in the Settings.cfg file.