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    1. kupu

      Kupu's thread

      Custom server side textures (t007) will be unaffected. So if your server uses a few extra blocks they will behave as normal even with the new official textures. :) User made texture packs might break if we require layout changes. With respect, i won't work around community texture packs. I'll...
    2. kupu

      Have planets stop being developed?

      Well, i'm glad you cleared up Dukes unintelligible response for him. ^^
    3. kupu

      Kupu's thread

      It's a valid concern. It's something i'm very mindful of myself and keep checking before, during and after the texture making process to make sure i'm not going down the wrong path. Yes, the texture set needs to be flexible to all styles and approaches, but it also has to be more coherent as...
    4. kupu

      Kupu's thread

      No, i hadn't. This is something Schema will have to look into i think. --------- So, i've been getting questions about new textures; "Are they all completely new?" Yes. All textures will be made anew from fresh. "Will the designs change? Will my ships look different and do i have to...
    5. kupu

      Graphical Glitch

      That's an old texture pack. The launcher must of failed top update all the files in your installation. To fix this, delete the StarMade/data/textures/block folder found in your StarMade folder, then repair the installation via the launcher.
    6. kupu

      Kupu's thread

      Thankyou for checking and testing. I've found the issue and will place the fix into the next build. No need to make a Phab ticket for this one. :)
    7. kupu

      Kupu's thread

      We had a few reports of it, but nothing at all obvious in the textures show them as the cause unless they corrupted during download. If you would like to rule out that possibility then please delete T000_NRM.tga and repair the installation via the launcher option. If it does not fix the issue...
    8. kupu

      Kupu's thread

      No no, you've misunderstood. There is a chamfer to it's edge as part of the design, but that's not the issue. The issue is that advanced hull has lighting information painted into that chamfer / bevel. Meaning you can rotate the block at odds with the lighting. See: Basic hull doesn't...
    9. kupu

      Kupu's thread

      Pretty much. Interesting. I'll look into it. (still removing the bevels though :P )
    10. kupu

      Kupu's thread

      Proxima_Centauri It's because i'm a terrible person and painted in a bevel and directional lighting to the texture itself. This means the texture itself can be rotated and be at odds with global lighting and surrounding blocks. It's a hacky trick to give the illusion of protrusions. The good...
    11. kupu

      Kupu's thread

      Kills Display Module scanline / flicker. Something to test and compare with.
    12. kupu

      Kills Display Module scanline / flicker. (experimental) 2016-06-06

      Experimental. Not official. Probably completely fine but maybe not. Extract and replace scaline.frag.glsl with this file to install.
    13. kupu

      Kupu's thread

      Yup, suggested quite a few times too. As you've realised though this requires a rework not only on how animations are applied per face, but activation states toggling animations. We've got a few blocks on the list that would benefit from such a feature. Like jstenholt has mentioned we also...
    14. kupu

      Kupu's thread

      Hello everyone; quick heads up that this thread will be moving to a new home! The forums now has a "Schine!" section for some of us to maintain our own threads all in one place. We hope this allows you to easily interact with team members and get a quick glimpse into our working projects...
    15. kupu

      I want to make a video of your ship. Starmade Showreels by alterintel

      Nice! Even over just 3 videos there is a big improvement on the showcasing. Looking forward to seeing more. :)
    16. kupu

      Read by Schine Suggestion: Turn off Blurry animated filter on New Main Loading Screen

      I'll look into an option to change the effect. You're right, with custom screenshots it doesn't work. If you would like a temporary method of stopping the effect, (although this would get overwritten with each update) feel free to use this attached shader alteration. Simply extract the...
    17. kupu

      Kupu's thread

      Nah. They seemed to behave correctly for the most part on existing builds... have you seen otherwise?
    18. kupu

      StarMade Hotfix 0.198.133

      Only one person that really mattered in the decision. Lead Tester. :)
    19. kupu

      StarMade Hotfix 0.198.133

      </3
    20. kupu

      StarMade Hotfix 0.198.133

      Because this doesn't fix the root problem. Conduits and scanners were given rotations and 6 individually assigned textures to each face like any other normal block you can rotate. However it would seem like they were previously able to rotate but the textures simply wouldn't show it. Meaning...