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    1. kupu

      Power System Overhaul Proposal

      Transcript picked out from Chat by Zyrr Worth having in here for the discussion i think.
    2. kupu

      Kupu's thread

      Yea, i know what you mean. I've been casually looking at this scratching my head in between projects. I'm thinking with the current assignment of textures (not so much the texture coords responsible for rotations, but which texture is mapped to faces), the emissive side of girders would never...
    3. kupu

      Kupu's thread

      Thanks for the further information.
    4. kupu

      Kupu's thread

      I'll check it out, thanks. Out of curiosity, does a Rail docker correctly mirror in that same spot / orientation (if you're able to test).
    5. kupu

      Kupu's thread

      You're right they've gone back to that blank TEX icon. Not sure how this was missed again. Sorry folks. I'll make the fix. Yea. Emissive maps were removed as the lights can be toggled off. This is darkening the appearance of them as our approximated lighting system doesn't quite light them up...
    6. kupu

      Kupu's thread

      Grates will probably get a new texture, i'm not so sure they're blending in correctly either. I'll be looking into them both in the coming weeks. Thanks for the feedback.
    7. kupu

      At least a graphics glitch

      Probably should of mentioned... don't touch the ".original" labelled files. ^^' Following the steps again in my above post will ensure the most up to date texture coordinates for blocks. Older ones may contain wrongly orientated textures which are not immediately noticeable. Copy, paste and...
    8. kupu

      At least a graphics glitch

      You've probably hit a debug command accidentally and altered a config file. Specifically one of the following: In the folder StarMade/data/textures texOrderNormal.config texOrderPointToOrientation.config In the folder StarMade/data/config vertexInfo.properties EDIT: Please follow this link...
    9. kupu

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      If by default all blocks were enabled in the hotbar, and the radial options were still accessible via the "more shapes icon" as it is now to adjust shown shapes, would this alleviate some of the problems you raise?
    10. kupu

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      To allow players to create a custom multislot in the hotbar for all block shapes available to the root block. LMB to select. RMB to assign / unassign from the multi group. It's primary purpose is not to select blocks from on the fly, but to set up your hotbar with the shape variants you need...
    11. kupu

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      The pick up block can be turned off and on with a linked activator. This little cross indicates the block is off. Link the activator and toggle it to change it's state. This was included perhaps 1 or 2 updates ago as people never knew which state the block was in with only one texture. :)...
    12. kupu

      Kupu's thread

      I'm sorry you feel that way, but what you describe is not objectively "true", it's an impression. One that i'm sorry was made though. The team endeavours to fix and triage bugs and uses Phabricator to do this extensively. Ok. Just to confirm, nobody i'm in contact with can reproduce an error...
    13. kupu

      Kupu's thread

      I'm going to wait until we implemented this fully before explaining it all. Sorry. :)
    14. kupu

      Kupu's thread

      Hahah. Yea... we're being very careful to avoid further texture coordinate issues after pretty much wiping out all of the current ones. :D
    15. kupu

      Kupu's thread

      Oh heck, i hope not. Will check it out. Can't reproduce on a freshly placed block. therimmer96 What happens when you replace the block?
    16. kupu

      Kupu's thread

      Great, i spotted the same. Think we got them all. :)
    17. kupu

      Kupu's thread

      :D
    18. kupu

      Kupu's thread

      Have you reported this bug anywhere other than here? This is the first report passed onto me that persists after restarting the client. I'll make a note of it and check with the testers today. A screen shot would help too just to confirm some suspicions. No, they don't. I did tell you this...
    19. kupu

      Bug Can't connect to server

      Check the "compatible" tickbox. If you can't see it, you're on a different version to the server. Ensure your versions match, then join.
    20. kupu

      Kupu's thread

      Thanks for bringing it up, definitely appreciate these sort of reports but it'll get replaced entirely soon enough so i'm not sure if it's worth "fixing" it?