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    1. kupu

      Kupu's thread

      Yes. Yes, this is something that Saber would really like to implement. The ability to activate models. Yes, i understand. I'd like something similar too, as mentioned above i think 3D objects would be best used for this and allow more interesting designs, especially considering it's a more...
    2. kupu

      My block textures are distorted (solved)

      Both methods should work. Deleting the .jar then repairing is still a fine step. :) Anything that checks non vanilla changes to files then replaces them should fix this texture issue.
    3. kupu

      Kupu's thread

      You know this is off topic, unrelated and directed to a texture artist of all people in a thread about textures. I'll kindly ask you keep on topic. This thread is not here to snowball demands, share the latest gossip or drop in an underhand quip to misguidedly add weight to perfectly reasonable...
    4. kupu

      Kupu's thread

      Yes and no. It could look cool and i'm pretty sure we can already give a wedge an animation, however this texture wouldn't wrap around a wedge particularly well. I'm not sure how we assign textures per face either on a wedge. I'll have to experiment again because this reminds me of old requests...
    5. kupu

      Kupu's thread

      Not sure if we have this one planned. I'll check with Saber. Planned and partially completed. Awaiting rotation fixes for 3D objects in symmetry to complete. This could be nice. Hm. I'm not overly fond of the current decorative conduit, so in it's current form other colour variants probably...
    6. kupu

      Kupu's thread

      I can't reproduce what you're seeing, :( Hm, does this happen on freshly placed blocks without symmetry lines? I'm starting to think this may be a side effect of the latest tangent fix* for our normal mapping. *Roughly speaking; we had some normal mapping errors that were fixed and now display...
    7. kupu

      Kupu's thread

      Yep, thanks for the report. Does this still appear when normal mapping is turned off?
    8. kupu

      Kupu's thread

      The reports of my death are greatly exaggerated. Schine is still here, development continues in earnest. I'll ask about the wiki for you. Mini Update: A good deal of (perhaps) unremarkable changes have been made to help remove the "annoying" bits on textures. If you have any that constantly...
    9. kupu

      Skins i found...

      Searching through older files and found these... figured i'd post them here rather than the CC because they have no helmets or emissive files (blue guy is also unfinished i think). Feel free to use / cannibalise / complete them as you fancy. Dave-guy. Engineer-guy. Medic-alien.
    10. kupu

      New Power DEV Thread

      We're currently working on fixing a few things for our normal mapping. The grey effect is an option in the lighting shader to help us troubleshoot it. More than likely be reverted in the next build. ah, this might be worth reporting on Phabricator. Here is a guide for that. It would be...
    11. kupu

      New Power DEV Thread

      It is currently a conscious decision not to turn chambers into unique or decorative blocks. In this specific case, the module block will be relatively plain and denote type /activity only - just as the effect modules did. We will continue to try marry interesting visuals and system blocks in...
    12. kupu

      Ares mod

      Haha, i remember this match! Good fun, despite not knowing what the heck was going on. :D
    13. kupu

      Kupu's thread

      Beacon off state is fixed in the next update. Pole beacon bloom is pending.
    14. kupu

      Update Armor Skins

      Exactly. Lots of successful texture changes have been made this way previously. Don't stop sharing your ideas or constructive critique.
    15. kupu

      Update Armor Skins

      Currently, we have compromised and made both hard grids, soft-ish grids and no grid textures for the 3 different armour types. People made good points for all 3 existing previously. Historically every community conversation surrounding hull textures has yielded vastly differing opinions on...
    16. kupu

      Kupu's thread

      Good question. It's been discussed internally a bit recently. Here's my personal take, anything getting deprecated yet still usable in a transition period should not become decorative (as is) to minimise confusion. Anything removed and integrated into chamber systems ie; warp modules, should be...
    17. kupu

      good tutorials on hoe to use the block editor needed please

      >>> I've created this brief guide on the Block Editor. <<< I'm happy to improve, expand into different topics and edit this as required. I'll work on transferring this over into a set of forums posts free time permitting. If you would like an offline version, i've attached a PDF version.
    18. kupu

      good tutorials on hoe to use the block editor needed please

      I don't think we have any decent tutorials / documentation for this. I'd gladly write up a small guide for making blocks in the editor / texture creation for starmade. I'll try come up with something (perhaps basic) in my free time.
    19. kupu

      Kupu's thread

      Yes it's possible. Or vice versa even. It's not so much "secret". But i'm cautious of showing things that i can't confirm going in soon, or at all. Historically, that's done nothing but disappoint (understandably so). In more definitive circumstances, i will definitely show things in here as i...
    20. kupu

      Render Porn

      NEAT!