Search results

    1. Tunk

      Best weapon type for mass destruction?

      Missiles are definitely king of block destruction, especially when paired with explosive or overdrive. Keep in mind however, the amout of ship health damage is dependent on block destruction and the amount of blocks a missile can destroy is dependent on radius and damage. This means, even with...
    2. Tunk

      BRRRTRRRRRTRRRRRRT

      BRRRTRRRRRTRRRRRRT
    3. Tunk

      PEW PEW PEW

      PEW PEW PEW
    4. Tunk

      StarMade v0.199.459 - Major Performance Upgrade

      Yeah im getting reports of blueprints going balls up here as well as seeing some interesting behavior myself that I haven't had time to investigate. Folks saving blueprints of a turret and spawning it, only for it to be a different turret as a example. Personally I experienced something else...
    5. Tunk

      StarMade v0.199.459 - Major Performance Upgrade

      In your starmade folder you will find some "backup-StarMade-[VERSION NUMBER][DATE][MICROTIME]" zip files. You'll want to grab the latest one, in here if you elected for a full backup you will find the pre update server files, extract this back into your starmade folder to restore them. Or on...
    6. Tunk

      StarMade v0.199.459 - Major Performance Upgrade

      You'll need to restore from backup, or spawn them back in.
    7. Tunk

      Some Final Words on the Power Thread

      Personally I am down for a heat on consumption mechanic to force ships to cool down after extended power consumption, in addition to a conduit mechanic. Powered systems require at least a powered conduit connection (or bridged via powered docker/rail) in order to receive power from a generation...
    8. Tunk

      Some Final Words on the Power Thread

      Do the tests yourself Malacodor and stop theory crafting.
    9. Tunk

      Some Final Words on the Power Thread

      Just to add to Lecics post, a aux with space filled, or heavier armouring can survive pretty impressive damage. I'm talking <7% damage per chain reaction cycle (or negligible <3% with heavier designs, or 0.5% in extreme cases), as well as the armour physically protecting the blocks under fire.
    10. Tunk

      Some Final Words on the Power Thread

      Yes, the heatbox part is a embarrassment and whoever suggested it should feel ashamed.
    11. Tunk

      Some Final Words on the Power Thread

      Thats ecactly what I said tardis.
    12. Tunk

      Some Final Words on the Power Thread

      Yes we know each block has different block HP and system HP settings, so while you may deal 100 block HP you might only deal 25 (+penalty) (or 5hp with certain blocks) damage to the SHP pool In other words, blocks with lower SHP will make better external buffers. Funny enough, shield blocks...
    13. Tunk

      Some Final Words on the Power Thread

      Internal armour and redundancy is vital (as well as armour scheme, theres a reason for 2-3 sandwich layers of armour on some ships and bulge/void spaces, fins, extrusions ect). Aux without armour is just free damage once your shields are down and penetrating shots start getting through. Aux with...
    14. Tunk

      Some Final Words on the Power Thread

      Honestly I am just looking forward to this heat box/heat reactor system being ram roaded through just for entertainment value now. I don't know who's idea it was internally, but honestly I look forward to the amount of abuse and exploits I plan on publicly releasing as a result of heat boxes...
    15. Tunk

      Stations with Jumpdrive

      Several reasons its a bad idea. Stations are anchored, immobile (specially handled to prevent any movement) and restricted. They act as jump gates, claims, and home bases. They provide manufacturing and ship construction/deconstruction. And most of all, they can be made invulnerable at...
    16. Tunk

      Power System Overhaul Proposal

      Not a fan of removing regen/capacity myself, but as long as the numbers are done in a logical way its basically the same in my mind. Just you renamed it to heat capacity, heat generation and heat dissipation rather than power, power use and regen. Can dig the new reactor design, but the whole...
    17. Tunk

      Scanner Computer activation via logic

      Oh man, I can just imagine modifying a rotary spamhibitor into a spamscanner. Might as well remove jam/cloak at that point.
    18. Tunk

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      Awesome changes all around, really, really great on the manufacturing side with the combined blocks.
    19. Tunk

      Display module colour linking

      Came up in chat just now, Basically would be nice if linking a display module to a weapon or other colourable block/device that it takes on the colour specified on the display module. I'd suggest a color tag using RGB hex values. For example, linking a module with \[color=#FF0000\] gives you...
    20. Tunk

      Formiden Colonial Mandate - New Name, Same Old Tricks

      I won't say why I was flying around with warheads, but lets just say dodging several Arcadias firing at a 'pede while buzzing its surface looking for delicious aux to sink myself into was awesome fun.