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    1. Tunk

      Random and range options for recipe output configuration

      Pretty much a option for server owners or custom configs. Useful for things like scrapping, recycling and resource recipes. Would be useful if the output products had a xml property or tag that allowed outputs to mark the output as random with a percentage or 1/x chance. A range option for the...
    2. Tunk

      What did you do in Starmade today?

      spent hours mind numbingly placing hundreds of thousands of shield blocks, which wasn't so bad when spotify mysteriously changed over to a classical station.
    3. Tunk

      Formiden Colonial Mandate - New Name, Same Old Tricks

      Thats where my mushrooms went...
    4. Tunk

      Cores and damage

      Good thing most servers have a docked entity limit of some type. A good missile hit or cannon raking and its hello collision mahem.
    5. Tunk

      Public min-maxing should stop somewhere at 80..95%

      meh let folks post optimised stuff. If someone wants to use it they will, and in all likely hood be happier for it as it frees them up for something else. If they don't, well thats their decision. Reading your posts give me eye cancer, please add TL;DR or be more concise instead of rambling.
    6. Tunk

      Designing Scanner Array

      antenna add to both the charge required and charge speed up until 5% ship mass, after this they add to charge speed. A base computer + antenna charges in ~22 seconds. Each block up until 5% requires 1200 additional charge, and charges 25 per second (so it actually slows down!). You aren't going...
    7. Tunk

      A moment of silence for the Modern Chain Drive

      Did something happen last night to kill em again? Lots of people had immune designs or rebuilt working shootout clocks a few hours after the update came out.
    8. Tunk

      Stacked power systems 100% power transfer

      Looks like you are right, just rechecked the configs and power failure time is down to 1 second now. So that makes it good for a lot more things.
    9. Tunk

      Stacked power systems 100% power transfer

      Last I tested power arrangements like this are great for pulse power, but not constant draw when its greater than the reactors generation. If you empty out a inline reactor it will go into power failure, which will then cascade to the next and so on down the line until bam, mothership starts...
    10. Tunk

      Look up Schine. Mirrored BP's and news on Pastebin.

      This is why I don't mind the BP leaks or exploit leaks. Thanks to the previous ones I have reproduced, identified the core issue, and made multiple bug reports just off the hints.
    11. Tunk

      Warheads as a system buff

      Or alternatively, placed in a advanced armour containment vessel with some headspace. Which funny enough gets more efficient the larger it is while dealing minimal damage if the warheads explode. Either way players will make it into basically a free uber boost.
    12. Tunk

      Odium exploitation BP

      Wait was magnet docking even a thing back then? I remember when I joined that was implemented when we were on ss.
    13. Tunk

      Odium exploitation BP

      Well now the tracker team has exactly why/how this is happening, so hopefully someone can fix it. Hopefully with a check that deletes the blueprint/entity :mad:
    14. Tunk

      Odium exploitation BP

      Either way this topic with the nice blatant example gave me enough information for a bug report and how to reproduce it. Here's hoping this gets fixed asap.
    15. Tunk

      Fleet minning not working?

      Mining drones in a nutshell.
    16. Tunk

      Fleet minning not working?

      Feels like the mining fleet AI was implemented with a cat brain, which was unfortunately damaged in the process.
    17. Tunk

      The Vaygr Empire [RECRUITMENT OPEN]

      Should have clarified, all I did was janitorial work post battle (couple ships almost nuked the server during cleanup) after getting home something like 6hrs later :P
    18. Tunk

      The Vaygr Empire [RECRUITMENT OPEN]

      I was at work during that battle...
    19. Tunk

      AI with multiple weapon types

      Weapon with longest range determines engagement range. Drone attempts to fire all weapons that have enough range to hit its current target. Drone may not attempt to close in to use shorter range weapons, depends on what side of the bed it woke up on.