Pretty much a option for server owners or custom configs.
Useful for things like scrapping, recycling and resource recipes.
Would be useful if the output products had a xml property or tag that allowed outputs to mark the output as random with a percentage or 1/x chance.
A range option for the...
spent hours mind numbingly placing hundreds of thousands of shield blocks, which wasn't so bad when spotify mysteriously changed over to a classical station.
meh let folks post optimised stuff.
If someone wants to use it they will, and in all likely hood be happier for it as it frees them up for something else.
If they don't, well thats their decision.
Reading your posts give me eye cancer, please add TL;DR or be more concise instead of rambling.
antenna add to both the charge required and charge speed up until 5% ship mass, after this they add to charge speed.
A base computer + antenna charges in ~22 seconds.
Each block up until 5% requires 1200 additional charge, and charges 25 per second (so it actually slows down!).
You aren't going...
Did something happen last night to kill em again?
Lots of people had immune designs or rebuilt working shootout clocks a few hours after the update came out.
Last I tested power arrangements like this are great for pulse power, but not constant draw when its greater than the reactors generation.
If you empty out a inline reactor it will go into power failure, which will then cascade to the next and so on down the line until bam, mothership starts...
This is why I don't mind the BP leaks or exploit leaks.
Thanks to the previous ones I have reproduced, identified the core issue, and made multiple bug reports just off the hints.
Or alternatively, placed in a advanced armour containment vessel with some headspace.
Which funny enough gets more efficient the larger it is while dealing minimal damage if the warheads explode.
Either way players will make it into basically a free uber boost.
Well now the tracker team has exactly why/how this is happening, so hopefully someone can fix it.
Hopefully with a check that deletes the blueprint/entity :mad:
Either way this topic with the nice blatant example gave me enough information for a bug report and how to reproduce it.
Here's hoping this gets fixed asap.
Should have clarified, all I did was janitorial work post battle (couple ships almost nuked the server during cleanup) after getting home something like 6hrs later :P
Weapon with longest range determines engagement range.
Drone attempts to fire all weapons that have enough range to hit its current target.
Drone may not attempt to close in to use shorter range weapons, depends on what side of the bed it woke up on.
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