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    1. Tunk

      MicroMade - Modded StarMade

      Meh dudes setting up a server on his own time and dime and shown a willingness to take input and feedback. At this point it seems some folks are in this for arguments sake rather than anything useful
    2. Tunk

      Devblog 2017 - 09 - 21

      Cant say Im a fan of minimum chamber size based on reactor size tier. Would prefer the old system of percent effect as this removes many design decisions.
    3. Tunk

      What have you done... (power system wtf)

      No such thing as too much thrust.
    4. Tunk

      Control scheme alterations

      I like most of these, and as Calhoun mentioned there are already floating and adjustable camera views available. I quite regularly use the shift-scroll, double shift, free camera and build mode for docking and orientation myself. A option to rapidly select a percentage of max speed for cruise...
    5. Tunk

      Going to be doing random flavour of the week style servers, on the server list Tunk's (x) server...

      Going to be doing random flavour of the week style servers, on the server list Tunk's (x) server (whitelist/blacklist)
    6. Tunk

      Optional stabilizer complexity to keep engineers happy

      There will be plenty of complexity with geometries if what I saw from the debug graphics is correct. The people complaining about complexity could barely even conceive that reactor efficiency is based on box dims with minimum block count with a penalty per new group.
    7. Tunk

      Simple solution to a multitude of problems

      Well if you wanted numbers here we go, I see you keep mentioning a super awesome 2 million mass ship so ill use that mass range as a example. Drones have been known for a long time to be horrible overpowered, as in 1/20th or less mass total in drones being able to eat ships alive without issues...
    8. Tunk

      Simple solution to a multitude of problems

      e gahds, haven't seen one of these in awhile. Interdiction/inhibitors: 1 inhibitor computer drains 5k jump charge per second. You can have a unlimited amount of inhibitor computers draining charge at any time. A 20 mass inhibitor array can happily hold a drive consuming 1 million power per...
    9. Tunk

      Simple solution to a multitude of problems

      I logged in for the first time in like 6 months just to let you know that honestly I'd like to see a duel between Zyrr and this amazing upstart. Zyrr has full access to my dedicated build server, should you feel up to the challenge just accept it and he can whitelist you, spawn any ship you...
    10. Tunk

      StarMade Dev Update: Spring Cleaning

      Well the tokens being spat out is one of them on the server side. Then theres the couple I confirmed for you recently which could allow you to inject or access any file the servers user has access to via the client.
    11. Tunk

      StarMade Dev Update: Spring Cleaning

      heh, I've got a box of fun but after some close/won't fix's/rejected (example 1727, which was reject/merged and still exists as a bug last I tested, over a 8 months later and has existed since time immemorial) I don't really see the point in reporting any more (including some high P server...
    12. Tunk

      Stifled building in the shadow of an impending update

      I'll just leave this here, LIVING,GUARD,SHOP,CANTINE,HYGENE,TECHNICAL,MEDICAL,CARGO,CASINO,RELAX,PARTY,TRAINING,BRIDGE,PLANNING,CONFERENCE,LAB,PRISON_CELL And probably the most hilarious thing, probably more than a few server admins have noticed: (it does enumerate stuff, too lazy to follow...
    13. Tunk

      Enumerate and give/edit commands for non-player entity inventories

      Why would a player want to use admin/console commands in a display module? Those can be baked into whatever server side stuff a admin wants, but no way in hell would I trust them in display modules.
    14. Tunk

      Basic Healthy Multiplayer Etiquette

      I am reminded of high sec can traps.
    15. Tunk

      Enumerate and give/edit commands for non-player entity inventories

      Would be useful if there were commands for working with non-player inventories on ships, stations, asteroids and planets. Opens up some extra stuff server side, and also means a lot less hackish work arounds. For example: /inventory_enum_uid/name <uid>/<name> would output all inventories for...
    16. Tunk

      Entity Inventory editing

      Talking about inventories on ships, stations, planets, and asteroids. If there is no easy way to modify them I'll just soft unload the entities if loaded and modify the entity files directly.
    17. Tunk

      Entity Inventory editing

      Started a investigation on this for a project I'm working on, from dumping the database structure it appears inventories aren't stored there. Which indicates to me that inventories are stored in the entity files, so I would like to ask, How safe is it to modify a live entity file and if not are...
    18. Tunk

      Progressive Talk about ways to play this game with fun.

      So are you putting together a pvp server, or just rules for other people's servers that you hope they may adopt?
    19. Tunk

      Stifled building in the shadow of an impending update

      I started ignoring the milestone updates over 6 months ago, when I spotted various parts of the crew update partially implemented in starmade about a year and a half ago (among other things) and they still weren't implemented on my return about that time. Now I build on current version and...
    20. Tunk

      Starmade just got 0wned...

      Half the trailer looked suspiciously adobe after effected to me.