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    1. Tunk

      Rail Speed Question

      Rails, on Rails, on Rails. More rails, more power.
    2. Tunk

      VolksSchiff

      What you just described is a not-button clock with superfluous elements. Unless theres a additional connection or element in there that actually does something with the rest of the circuit other than flip a flip flop? Possible to get a picture or BP?
    3. Tunk

      Cloaking Help (Yes I've searched)

      Everyones been pretty vague with power answers, so heres something a bit more technical. Its not really that the game detects lines looping back on its self or inefficient layouts, its just a result of the calculation used. The calculation has 2 parts. Excel formula for a individual group...
    4. Tunk

      VolksSchiff

      The way I think about it is each iteration/evaluation step over a logic circuit is 'depth'. If something that is trying to activate the logic is equal (in some circumstances, eg flip-flops) or lower depth it will work, if it is higher however it wont (prevents later parts of the circuit doubling...
    5. Tunk

      Approx 9 million power generation in approx 70,200 cubes

      Been awhile since I tested but yeah, each entity had its own independent under fire status at least a few versions ago. The Shield Supply beam sets the entity its firing from as under fire. The long charge method is interesting, but I only really see it useful when you are running several dozen...
    6. Tunk

      Approx 9 million power generation in approx 70,200 cubes

      Oh hey forgot about this thread. Firing entity is under fire. Much easier to tune a docked shield supplier to reach the 10% recharge cap when under fire. Unfortunately this type of tuning has a downside, shield failure results in shots getting through, a single shot can kill regen until you...
    7. Tunk

      There is a point where more Dakka is too much Dakka, and thats when the Dakka interferes with...

      There is a point where more Dakka is too much Dakka, and thats when the Dakka interferes with the Dakka. Add more Dakka to compensate.
    8. Tunk

      When is More Dakka enough Dakka?

      When is More Dakka enough Dakka?
    9. Tunk

      Shields and Structural Integrity/Better HP

      Personally I'd rather see armour get more damage control and repair options than a complete re-write of shields. For example, destroyed armour becoming a collisionless block and repairable via astro's, astro's getting piercing, crew doing damage control like stuff (eg a crew bonus that forces...
    10. Tunk

      So uh, sometimes forgetting about the time component of a system can lead to accidental under...

      So uh, sometimes forgetting about the time component of a system can lead to accidental under, or over engineering.
    11. Tunk

      Salvage Beams As Weapons

      On starmades damage system, By default most weapons are 1:1 shield/block damage. A 40 damage projectile is actually 40 shield, 40 hull (easy way to demo this is to hit a shielded core with >220 damage). It appears damage can be targeted at stats so its not limited by the default shied/block...
    12. Tunk

      Incrementing Clicker?

      Thought I would upload a animation of a binary counter for folks who are more visual: The flip flop on the right is the one you want to flip, it is then linked to the next flip flop on the left. Both of these feed into the not gates above them. You will notice watching this you have 4 states...
    13. Tunk

      Polyphasic powered armour, capable of 99.90625% damage reduction!

      Polyphasic powered armour, capable of 99.90625% damage reduction!
    14. Tunk

      StarSide Blood and Steel: Season 2

      I'll be using powered armour.
    15. Tunk

      Logic Charged Jump Drive?

      Keep in mind it still obeys the same rules as players when activated, for example no jumping while docked. Drives have 33 charge ticks per second when player charged from my experimenting, when logic charged it is 1 tick per high signal.
    16. Tunk

      HOW TO: Dock a Station to a Ship.

      I know mobile roid yards work, though the computer gets into funny states occasionally.
    17. Tunk

      Station in the same sector as a planet?

      At the moment servers seem to melt themselves just fine ;)
    18. Tunk

      Station in the same sector as a planet?

      nothing much really, I usually plop one down to temporarily claim for mining bonus.