well alterintel,after watching your youtube vids(which are great btw), I think we are loseing a great deal of inspiration if you quit building.
When I say my building is on hold I don't mean I'm not playing anymore. Far from it in fact. It just means that I don't plan on working on any of my ships until I have better idea of how the future mechanics are going to work out. Don't worry I'm still doing my videos. I'm just doing them a bit slower now, And they will pretty much just focus on logic since that seams to be the mechanic which is least likely to change. The next video I'm planning on doing now is a "multiple output switch" I hope you will enjoy that one as well.well alterintel,after watching your youtube vids(which are great btw), I think we are loseing a great deal of inspiration if you quit building.
Why on Earth is audio, which is, realistically, a non essential aesthetic/immersion system, planned for implementation before CREW, which will likely be (and if it isn't, that's frankly a major fuckup) a core gameplay mechanic?sound track and SFX have all been scheduled before Crew.
To be completely honest, I'm not sure I believe you that crew was not what was being worked on when this was being written, considering how Tunk says he found new things about crew right around the same time- a year and a half ago, give or take a few months, right at the start of this thread.Ok, so this post was made on October 27th, 2015. Until a few days ago, I had never heard about Crews being our "focus". This is clearly a miscommunication, we certainly did not have Crew on our short term development plans. We likely spoke about it in one of our meetings, or multiple meetings, long distance discussion is quite common.
I've taken a look at the internal draft for this devblog, and I can see it was never passed through our typical PR filters. October - December of 2015 was quite a hectic time, many of us who generally edit and filter dev blogs and news posts would have been away (I was away during that time). So yes, that is a mistake from us there.
I've read through the post, I have no issue with anything in that post, other than the statements that Crew is what we were working on, and that we had planned it. Planning for Crew would be a misleading statement, we likely had a discussion of what we wanted to achieve with the system, no solid documentation. I've done a quick edit of the post to remove misleading information (I might have missed some).
We are currently writing a document of what we want StarMade to be, which won't have any statements on when we plan to work on each part. This document should be more useful.
i can only make a guess based on what makes sense to me. i assume they have someone working on audio who cant help with other development like programming, and it can just be inserted as its finished.Why on Earth is audio, which is, realistically, a non essential aesthetic/immersion system, planned for implementation before CREW, which will likely be (and if it isn't, that's frankly a major fuckup) a core gameplay mechanic?
Why on Earth is audio, which is, realistically, a non essential aesthetic/immersion system, planned for implementation before CREW, which will likely be (and if it isn't, that's frankly a major fuckup) a core gameplay mechanic?
This is correct. Audio is two projects, composing the soundtrack/SFX and developing the audio engine. Danki is currently working on creating the soundtrack (and may start working on SFX shortly). Developing the audio engine requires development time; however, it's an independent project that can be assigned to any new developers we bring in who are interested. Both sections of this work are independent tasks, whereas Crew is deeply integrated into all systems of StarMade.i can only make a guess based on what makes sense to me. i assume they have someone working on audio who cant help with other development like programming, and it can just be inserted as its finished.
Crew has never been "worked" on, at any point. Not this year, not last year, and certainly not in 2015. What likely happened in 2015, was a meeting on what we wanted to see for Crew. This ended up in a dev blog, was not filtered by development and lead to this misunderstanding. I have read development records, timelines and plans, Crew is not on development plans and never was. I certainly would remember, schema would remember, neither of us have any recollection this was the case or any evidence to indicate this I've spoken to Bench who believes that it was supposed to be written as what we are currently discussing. It wasn't worded that way; we didn't go through the normal filters, I'm sorry for the misunderstanding. The way we release information has drastically changed since 2015, hopefully, we don't run into a similar issue in the future.To be completely honest, I'm not sure I believe you that crew was not what was being worked on when this was being written, considering how Tunk says he found new things about crew right around the same time- a year and a half ago, give or take a few months, right at the start of this thread.
Crew has never been "worked" on, at any point. Not this year, not last year, and certainly not in 2015.
Basically abstract the crew until its a system that behaves like starmades other systems. Just playing on its strong suites and not throwing everything out that we have so far to make it work. Because we all know schema can code systems in, hes done it before, but I dunno if we will get crew any time soon if he needs to try and write pathfinding for crew.If coding were that easy... :D
Crew has never been "worked" on, at any point.
i write a lot of hostile argumentative shit on here, but im pretty happy with these answers tbh... its not in the game so.These are just a few mostly empty data classes I did for fun. It took about 20 minutes to write. That's also why I told Duke that Quarters have not been worked on. There has never been any serious work towards it.
Well imo the severe backlash against the power update by the community should have told Schine not to press forward with that. If you're worried, then add your voice and tell them to leave well enough alone with power, except for maybe some rebalancing.Hey Guys,
As the title suggests, I'm not currently building. Most of my building is on hold because I'm waiting for the outcome of 2 major overhauls that are coming out.
The Power Overhaul
...
If there's going to be another "Big" update or "Overhaul", I'm not sure if I want to know. The anticipation is literally killing my creativity.
You aren't putting things in perspective.Well imo the severe backlash against the power update by the community should have told Schine not to press forward with that. If you're worried, then add your voice and tell them to leave well enough alone with power, except for maybe some rebalancing.
For crew: this is not going to affect your ship designs afaik.