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    1. Raisinbat

      StarMade Ship Systems 2.0

      I think you kind of answered this yourself? Other systems may be fully functional, but the ship will lose mobility to the point where it becomes useless. Huh. I guess if you dont mind being stationairy you can just make a base ship with no reactor on it and branch docked entities off it with...
    2. Raisinbat

      StarMade Ship Systems 2.0

      Current system punishes empty space by <3% efficiency. New system punishes full systems by 80%+ There is literally no performance difference between having empty space inside your ship or having it outside. It doesn't matter if you have some empty space unless its like 80% of a small ship...
    3. Raisinbat

      StarMade Ship Systems 2.0

      I have a question, are you trying to make a game or a modelling tool? Since it appears a lot of people missed this, it's a repeat of last proposals forced empty space: From what the proposal says, a long tube with the reactor in one end and the stabilizer in the other gives the smallest...
    4. Raisinbat

      NPC Ineraction with Systems, NPC's etc

      I absolutely can't wait for crew just being 2-5 NPCs standing around on your ship and providing passive bonusses, the salt piles will reach for miles :LOL: Do you seriously expect starmade to have pathfinding for hundreds of NPCs calculating 3D pathfinding across multiple entities across...
    5. Raisinbat

      Singleplayer Creative/Admin

      I see this mentality way too often on the forums. You have to understand people enjoy games differently than you do, and just telling people to change the way they think is not helping anyone, it's just as condescending as telling people to "git gut" just the opposite direction. Like giving...
    6. Raisinbat

      Cubical planets are better and I can explain why

      His point, obviously, was that doing things because realism is silly. Better question WHY do we need planets, especially when you don't even have any idea what they're going to be used for? Freelancer didn't need planets. X didn't need planets. EVE didn't need planets, and adding planetary...
    7. Raisinbat

      I found a very interesting conversation today

      If you're happy doing nothing but drawing ships, why aren't you just using a 3D modelling tool instead? You don't see what we're upset about so we can just shut up? There is nothing to do in ANY galaxy; you're content with an art gallery, good for you, anyone expecting a game has nothing in...
    8. Raisinbat

      I found a very interesting conversation today

      "Exposed blocks" are extremely expensive to check for in code, but i came up with an alternate solution to it: repurpose damage pulses (they'll NEVER work in combat anyway) as heat vents and let them destroy your own ship. You can fire them inside your ship but they'll just create a massive hole...
    9. Raisinbat

      Experiences from Starsector (Solution to gigantism and binary fights)

      Since you can switch mass distribution, not for maneuvering. A 100k mass ship can reach 2.0 thrust-to-mass, but it has to sacrifice more shield and dps to do that than a 10k mass ship, since a lot of the ship needs to be power systems to keep it up, compared to smaller ships that can do 20% gun...
    10. Raisinbat

      Experiences from Starsector (Solution to gigantism and binary fights)

      Let's do that then. Big ships can't hit little ships, so big ship DPS = 0%. that's why they suck.
    11. Raisinbat

      Experiences from Starsector (Solution to gigantism and binary fights)

      Mobility. Your entire post reeks of someone who has NEVER been in combat before, no offence. You're focussing entirely on numbers and ignoring every practical issue in combat: Big ship = Big target; you can hit a 100k mass ship from much further away then you can a 10k mass ship. Hitting a...
    12. Raisinbat

      Turret Won't attack

      It's working for me @_@
    13. Raisinbat

      Turret Won't attack

      post a download?
    14. Raisinbat

      Turret Won't attack

      Can you fire the gun manually?
    15. Raisinbat

      Turret Won't attack

      Tried the old turning the ai on and off trick? Don't have much else i can suggest without a sment, sorry
    16. Raisinbat

      Turret Won't attack

      How are the cores aligned relative to the dockers? Get in the base and the turret, one has to move when you move left/right, other when you move up/down otherwise turret gets stuck
    17. Raisinbat

      Turret Won't attack

      is the ship it's on factioned and does it have power?
    18. Raisinbat

      "Heat Boxes" and Crew - Why it Works

      Maybe we can solve all this interior nonsense by renaming empty space "Explosion mitigation block" or "Weight reduction block" ?
    19. Raisinbat

      "Heat Boxes" and Crew - Why it Works

      Then why do all the PVP ships have interiors? Your ships are bad because you are bad at building, interior barely matters, stop repeating this trash like its true.