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    1. Raisinbat

      Why exactly is power broken?

      It works BECAUSE its limited. Trying to shoehorn in heatboxes is death to the game, especially since you'll be able to fit either fighters or just more docked guns in the empty space. Your idea of important interior is never going to come true because no computer can run a game complicated...
    2. Raisinbat

      Why exactly is power broken?

      And if you'd read all the other posts on this topic you'd know actual PVP builders have interior on their ships. This idea that you cannot do it now is complete bullshit. Do you want 99% of your ship to be interior, like empyreon and space engineers? Those games have absolute shit combat...
    3. Raisinbat

      Why exactly is power broken?

      But what challenge? Some arbitary pattern we need to follow, and how is that fun? We need ships with different FUNCTION, miners that work differently, as well as combat ships. Figuring out what you want your ship to do and optimizing that is fun. Following some stupid puzzle to make your ship...
    4. Raisinbat

      United logic block

      As opposed to no argument at all? Waste of development time Replaces easy to use logic blocks with convoluted menu driven system only a few people will use Adds nothing to actual game, only RP
    5. Raisinbat

      United logic block

      Great idea, lets mimic the logic from a game where noone uses the logic if they can avoid it because its ridiculously obtuse. I'd say space engineers is the prime example of why this shit is a terrible idea. It's such a disaster, even making the simplest things like a car miner that can rotate...
    6. Raisinbat

      United logic block

      To do WHAT? What is it that you can make with logic that serves a real ingame purpose? Mind you elevators don't, they're just rp shit because we have transporters that lets you travel around faster and easier. The only reason to use an elevator instead is because it looks different, that's why...
    7. Raisinbat

      we need to talk about losing

      Agreed, sorry my post is lazy. The problem is in the sandbox your gains keep stacking together, like in 4x games, you keep growing and eventually someone has outgrown everyone else. Sandboxes like these function much better when your sources of income have upkeep requirements, such as defending...
    8. Raisinbat

      we need to talk about losing

      Hello exploit. It doesn't need a bonus, it just AI able to utilize it; if you have 5 ships but only one being fired on, the other 4 are losing their shield regen; if they had shield supply beams they could help restore shield to the guy being shot at. Most games aren't PvP sandboxes How...
    9. Raisinbat

      United logic block

      Pointless waste of development time. This serves zero purpose in the game, its more idiotic RP nonsense while the game part is utterly worthless.
    10. Raisinbat

      Read by Council Factory progression block

      Just keep track of when the cycle is started? I don't think the game actually has a timer for each factory.
    11. Raisinbat

      Single Purpose Stations

      You'd just put all the stations next to each other, even encase some stations inside others. Trying to force diversification like this just sucks.
    12. Raisinbat

      Single Purpose Stations

      Like the idea of having single purpose stations but really not a fan of doing it this hamhandedly... Would much rather see mechanics introduced that makes specializing a station much more sensible, something like this: Read by Council - Factory progression block
    13. Raisinbat

      Alternate Block Shapes

      It's not doing any job. That's why it's aesthetic. Do any of those designs contribute anything to the game? Does that cargo system improve your ability to carry cargo? No, a regular transporter does it just as well. An arcade game? What purpose does the crane serve? Logic core and display...
    14. Raisinbat

      Alternate Block Shapes

      No, no it isn't. Games have purpose and rules to them, modelling is a purely creative thing. Is MSPaint a game? No, of course not. There's nothing wrong with you liking modelling, but it's not a game, and the people who want a game aren't going to like a modelling tool. Yes it is. It...
    15. Raisinbat

      Alternate Block Shapes

      Point being: starmade is supposed to be a game, not a modelling tool. For years there's been nothing but cosmetic / RP features added while everything else is in an abysmal state, fuck aesthetics and RP and make a real game first.
    16. Raisinbat

      Starmade being overtaken?

      What exactly is in that game that isn't already in starmade?
    17. Raisinbat

      Alternate Block Shapes

      When are we going to stop wasting development on more aesthetics crap, and start focusing on getting starmade playable? It's a voxel game, you'll never be able to do freeform modelling in it, stop trying.
    18. Raisinbat

      Starmade being overtaken?

      Notice the weapons strapped onto the ships? Like all the other games, and unlike starmade, you can't design how ships work. This is starmade's massive advantage; it does ship combat far better than any of it's competitors because you have control over how your ships behave in combat. You design...
    19. Raisinbat

      Change power all you like, it wont help us.

      He is saying that starmade should be designed to not favor designs that aren't mechanically feasible, instead of just labelling those ships "evil". Playing a game = finding the best options, the game should not have best options that the engine can't handle, and trying to police it with...
    20. Raisinbat

      Why exactly is power broken?

      lack of difference in ship doctrine Power is the most fundamental mechanic to ship design; it's what everything you do depends on, yet it has no design space. More regen = better power system, provided your ship can utilize said regen. This fundamentally limits the types of ships that can be...