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    1. Raisinbat

      What are the most valuable 3 things you miss in StarMade?

      Im talking about ship paradigms Shock damage vs DPS Speed vs Defense Turret coverage vs structural weaknesses (How prone a ship is to critical damage/having components shot off) Efficiency vs cost Utility (mining, jumpdrive, scanner) vs Efficiency DPS is god, speed is god, turret coverage is...
    2. Raisinbat

      A quick poll Power 2v1?

      1.0 had serious structural issues that limited ship variety and really silly ballancing leading to exploits all over the place, but was ultimately functional. Still, a rework was called for. 2.0 killed the game, eliminated every form of ship variety from the design process and introduced 10x...
    3. Raisinbat

      What are the most valuable 3 things you miss in StarMade?

      1 - Developer having any kind of idea where they want the game to go instead of adding features completely at random with no idea how they impact their own game 2 - Gameplay. The fact that this isnt even number 1 kinda demonstrates how royally boned we all are. 3 - Ship design mattering for how...
    4. Raisinbat

      Prerelease v0.200.250

      I went back into factorio, tried the stable version first and noticed the password input for joining a passworded server wasn't automatically active. Then tried the unstable branch for the new terrain generation and lo and behold it was fixed! I remember getting irritated with it; "Why would...
    5. Raisinbat

      The Fate of Stabilizers!

      As opposed to the people who already left because its such a shitshow, dont bother coming to the dock because of the positivity mafia and schine ignoring anything that doesn't suit criss, or the millions of people NOT playing starmade because it fucking sucks?
    6. Raisinbat

      Prerelease v0.200.250

      I'm trying to branch out into memes, hows this?
    7. Raisinbat

      Turret nerfs

      Not this shit again. Nerf nerf nerf nerf nerf, anything you dont like? nerf that shit. Someone having fun the wrong way? nerf nerf nerf. Why the fuck does manual weapons need a fucking boost? Premise is complete bullshit for this; how is this going to affect stations, or multiple player ships...
    8. Raisinbat

      Prerelease v0.200.250

      Like they ever have or ever will. I´m off to Valhalla, merry fucking christmas. You have way more patience with these assholes than i ever would :confused: hope you manage to fix this dumpsterfire but i´ve seen enough dead indie games to know where this is going.
    9. Raisinbat

      Prerelease v0.200.250

      I gotta say i am extremely curious what crew is actually supposed to be. Is it just going to be NPCs standing on your ship to provide bonusses, because a lot of people sound like they think they'll be running around interacting with machines like it's FTL. Sounds like similar pathfinding...
    10. Raisinbat

      Prerelease v0.200.250

      WHY? Because you like interiors everyone must be forced to do that? What if someone just wants to build a ship to fly around and fight/mine/trade in it, why must they be forced to add interiors that they wont use?
    11. Raisinbat

      What makes a good mechanic?

      The fundamental problem with systems 2.0 is that it contradicts the core shipbuilding mechanics instead of adding to them. At it's absolute basics competitive shipbuilding is about mass distribution, just like games such as master of orion, but with systems 2.0 mass is disregarded for the sake...
    12. Raisinbat

      Prerelease v0.200.250

      Schemas approach to game development: You peed on shielding and armor so many times not getting hit is the only way to survive, lets see what gets schema to unzip their pants next! and don't forget to swallow
    13. Raisinbat

      Devblog May 30th 2017

      Then you have never built anything remotely resembling a combat ship, so how would you know anything about it? Please explain to me how i've spent over a thousand hours building ships that are mechanically completely distinct from each other in a game that supposedly doesn't allow any...
    14. Raisinbat

      Devblog May 30th 2017

      But reactor design is uniform regardless of what you want it to do; the actual design part is done purely through a menu, it's as creative as filling out a form. It also means that any ship with functioning reactors can be repurposed into any other function provided by chambers, just change...
    15. Raisinbat

      Devblog May 30th 2017

      What about eliminating mechanical design from the game by moving ship's performance into a menu where you allocate points rather than what you're building? I mean really, now a single ship can be turned into a scanning ship / jumping ship / fighting ship just by moving points around? And for...
    16. Raisinbat

      StarMade - Devblog May 22nd 2017

      This is only one of the reasons for building modular ships. Power systems account for ~1% of ship mass even if it's auxilliary power past the soft cap, so the benefit has more to do with avoiding the exploding interior than raw mass benefit, which while there, isn't all that significant. At the...
    17. Raisinbat

      StarMade Ship Systems 2.0

      What else are the reactor stabilizers for? They're clearly intended to limit how many reactor blocks you can fit on a ship. The system lets you overfit power the same way docked entity ships currently do by stretching your ship to allow more of your mass to go into reactors. What's stopping you...
    18. Raisinbat

      StarMade Ship Systems 2.0

      Points 2, 3, 4, 7, 8 and 9 are far too vague; how would you compare two systems with regards to any of them? It's easy to add a mark like "10 : It's gotta be good!" but that doesn't specify anything. 2 : doesn't have anything to do with the system itself but how it's presented. 3 : what does...
    19. Raisinbat

      StarMade Ship Systems 2.0

      Where is the option to toggle systems on/off? If you have a ship with two different weapons, like an ion gun and a punch-through gun they'll both drain the power generation making it extremely inefficient. The wording on the proposal is really vague on whether or not a fully charged system...
    20. Raisinbat

      StarMade Ship Systems 2.0

      Yeah you're right i'm assuming it's linear or worse. Can we get a dev response to this? EDIT: No nvm it's in the infographics: So it IS linear or worse. There are infinite ways to solve it, but if it's intentional they obviously wont.