And what's your point brownnoser?
Don't critizise the game in alpha while there's time to fix issues, wait until it's released where it's too late?
Having fewer people testing and providing feedback during the testing and feedback part of development, especially with less experience with...
I have NO idea what you're trying to say. Don't have collision checks because they inhibit your freedom of movement? Give players the option to explode instead of forcing them to when they're shot? Games are made of limitations, working around them is what makes games fun, you sure you aren't...
This is really what should be going on instead of half-baked solutions.
I've gotta say tho:
This won't work in conjunction with instaloss functions like umbilical cords and exploding systems; if a single block penetrating weapon can render a ship inoperable in one hit armor is effectively...
I haven't touched the weapons update but my god does it sound magical. Long range beams are OP so let's nerf cannons and shields, that'll show them :LOL:
Fun little question; if you put 10 alpha weapons on your ship all at the bottom of the charge list and all fully consuming the ships power to...
This is why damage types are stupid and shouldn't be in the game; There will always be an optimal average offense and optimal average defense that people will probably stick to, so what is the point?
Am i reading this right?
So you waffle your weapons for 1000 damage, stack the outputs behind each other and 20.000 damage will go through 20 advanced armor with this system? If yes, why on earth would you ever do anything else...
So if you fit 20 block thick advanced armor at the front of...
So we're back to waffling weapons @600 damage to circumvent armor.
Fighter with 5 block thick armor can tank 200 block penetration?
DPS weapons once again only sensible choice in all cases
I found ONE good thing coming out of 2.0:
1.99 has never been more stable. I might actually finish a ship when chris isn't doodling in the code every other month.
Yeah those assholes who don't like what schine is doing can just fuck off! This is definitely a good policy, and has only helped...
No akimzav has it right. My beef is that every single ballance update schine has released has made PVP worse for EVERYONE, because they have no plan for how ships should interact with each other and what strengths/weaknesses certain builds should have, and just react to anything the forums...
Did you miss the part where everyone called you out for that thing being an overly long way of saying "everyone gets to do whatever they want forever"? It's ridiculously naive and misrepresentative and doesn't give any indication what you're going to do when things are mutually exclusive. Eg an...
Not implemented and nobody knows, not even the devs.
Yes but you're better of getting a 2. computer and letting your dog play. They can't prioritize targets, aim their fire or even dock anywhere, so there's a hundred ways of rendering AI ships completely ineffective. The fleet system...
Also wondering why you would need a system for detecting system blocks in a ship when the two most critical systems, reactor and stabilizors, will always be in the extremities of the ship o_O
The new power system standardizes EVERYTHING; the benefit of shielding drops off dramatically so you can't really specialize in anything, you can't power a lot of thrust anymore because your power supply is standardized (or its supposed to, hello needles) so you'll always have the same speed...
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