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    1. Benevolent27

      Seeing cloaked ships while cloaked

      What I would like to see is the ability to see allied ships and your own faction's ships, but as semi-translucent. The setting for this might be a setting configurable on the cloaker itself, such as "allow allies to see this ship when cloaked". Or "allow faction members to see this ship when...
    2. Benevolent27

      /admin_sight - Allow admins to see cloaked and radarjammed ships

      I hadn't thought of that. I really do like the idea! :D You should post it as a separate idea, since it's unrelated to this one though.
    3. Benevolent27

      /admin_sight - Allow admins to see cloaked and radarjammed ships

      This suggestion is pretty simple. It's to add a "/admin_sight [PlayerName]" admin command. This would allow admins or players to see cloaked ships (perhaps have 50% translucence on the blocks) and jammed ships on their nav menu. It would work the same way /god_mode and /invisibility_mode...
    4. Benevolent27

      Add sector_chmod "build" and "salvage" options

      The "last edited" date is not correct. When admin editing a post, the edit does not update the last edited date. It's only updated when the author edits their own post. Note the "/sql_query" command and NPC commands in the list. These features did not exist in 2015.
    5. Benevolent27

      Light vs Dark Server Redux

      The reset has happened! (Like a while ago) So, for those who did the SaveMyShip quest (by running "!quest start SaveMyShip"), you can do the the RestoreMyShip quest! (Type !quest start RestoreMyShip). This will return your cargo ship to you AND/OR up to 250m credits from your old bank...
    6. Benevolent27

      Altered reactor config

      So, essentially what you are saying is that how power should be provided to a ship can and will change as the game is more and more completed? So.. might this require a customizable power system?
    7. Benevolent27

      A possible alternative stabilizer mechanic, using an existing algorithm.

      One thing that a lot of people aren't considering is that there can and should be more than 1 power reactor type. Each power reactor can have it's own pros and cons, and there can also be progression. So a basic power reactor produces less power but is cheaper. An advanced power reactor could...
    8. Benevolent27

      Literally just invert the stabilizer distances.

      I first found the 99% space ship build a while back, but only used it once for a competition where I wrecked my enemies. When missiles or cannons can only kill a few blocks at a time, boy does it increase the survivability of a ship. One way around this kind of ship building being the...
    9. Benevolent27

      AI Morale and its Role in Regulating Gameplay

      You're right NaStral . There really needs to retreat conditions for NPC's which limits the timeframe of wars and such. There also needs to be options for continual war statuses. There needs to be the following retreat conditions: 1. Retreat Conditions when losing When too many losses occur...
    10. Benevolent27

      Altered reactor config

      I think this might sound good "in theory," but it doesn't really make sense does it? I still think there should be MULTIPLE power types allowed. The focus should not be on creating one new power system, but rather allowing multiple to exist with the modding backbone in place. Create 1 "basic...
    11. Benevolent27

      Literally just invert the stabilizer distances.

      *NaStral is the author of the kiosk ships on LvD. I'm the guy that created the kiosk and wrapper. My contraptions include the Harvester Of Souls and The Shredder. I generally stay away from building anything larger than 100k, because my interest is not in dominating the server, but rather...
    12. Benevolent27

      Warn/confirm dialog for deleting build blocks and cargo

      You can just put "Remove Mode" on, and then it shows you what will be removed. Hold CTRL, scroll to the bottom of the advanced build mode and turn on "Remove Mode" Then while holding CTRL, you see a box of what blocks will be removed.
    13. Benevolent27

      No More Surviving Space Without a Helmet

      To really make this realistic, we'd need to have atmosphere and leak detection on ships. There'd need to be air pressure inside of ships, but not outside of them. OR we could change shields around to work more like bubbles around a ship or base and then just have anything inside of one of...
    14. Benevolent27

      Stabilizer alternative: Player draws the heatbox manually for each system group

      Yeah, but really, no! If you want to have any sort of "heat box", there needs to be a reason for it. For example, if there were multiple reactor types, you might have one that produces radiation, and thus you would probably want to keep your astronaut away from it (or die while near it), so by...
    15. Benevolent27

      Translucent Mode - See your logic and systems easily!

      It would be build mode only, and would only apply to the ship a player is working on. The same as "lighten." I disagree about the lag part of your reply because it would not increase the number of blocks rendered by 30x. It would be 10 blocks deep from the current point of view and only the...
    16. Benevolent27

      Literally just invert the stabilizer distances.

      Thank you for engaging the community in polite conversation. Sorry for the players that are getting a bit emotional about this. Just keep in mind that them caring about the outcome is a good thing. So, firstly, I should say that I am in the camp of people who do not like the distance...
    17. Benevolent27

      Translucent Mode - See your logic and systems easily!

      Yes! So much yes. But the key here would be a filter then, which would by default only allow certain blocks to be selectible while in this mode, such as computers, logic blocks, and display modules, while other blocks like hull blocks, motherboard, circuits, etc., would not be selectable. But...
    18. Benevolent27

      Translucent Mode - See your logic and systems easily!

      It could use group types. For example "logic", and then highlight them. But the only problem with this is that you'd only see blobs of selected blocks, not the actual blocks themselves. What I'm suggesting will allow you to see ANY blocks near you and would have a more universal usage. For...
    19. Benevolent27

      Translucent Mode - See your logic and systems easily!

      F9 is how you do that. But this idea isn't just for logic systems, it's so you can see the blocks behind other blocks. The new highlighting system is great for selecting a weapons computer and then seeing where the modules are buried inside of the ship, but it doesn't help for logic blocks or...