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    1. Benevolent27

      Reduce stabilizer distance to reactor

      Actually it's around 8x to 4x reduced, depending on the size of your reactor, but a minimum distance size for smaller ships was also imposed. It's something like 5 blocks, so it's negligible. The "cross-bonus" was also reduced by 75% since it's much easier to have 100% stability at short...
    2. Benevolent27

      Add a "Ready" state to reactor chambers

      I agree with the gist of what you are saying, but I think there there already is a "ready" state in-game. This is when the chamber is either full or the recharge is paused by left-clicking on it. What state does not exist is "off", where chambers deplete over time. But to address this, I...
    3. Benevolent27

      How to effectively protect yourself with shields (Power 2.0)

      Though it appears that this isn't necessarily how it has to be. Think it might be a good idea to have a chamber set the under-fire recharge rate to some figure and reduce the time-out to 0? Cornchip I imagine this question is going to become a more complicated question if and when servers are...
    4. Benevolent27

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      I'm not sure that systems 2.0 doesn't have new strategies, but it definitely requires some balancing. On a systems 1.0 ship, you could build all available computer systems into a ship and then CHOOSE when you used them during combat. Now you have to choose ahead of time what abilities you...
    5. Benevolent27

      Wrapper 2.0 Requests - Some humble modder requests

      schema Any thoughts?
    6. Benevolent27

      Use the GPU

      I'm thinking this may be one of the things added later though, and whether they put nVidia specific features in will probably remain to be seen, but it would be cool for particle effects such as clouds that move out of the way of ships, nebulas, ect.
    7. Benevolent27

      Use the GPU

      I am wondering, might it be possible for StarMade to take advantage of PhysX rendering for effects such as debris?
    8. Benevolent27

      A Solution To Flying Spaghetti Monsters

      I agree and disagree here. Some of the premises I agree with, such as having to connect systems with wires. And some things I am very against, such as stabilizers having artificial requirements on distance. I'd like to see "realistic" reasons for things. Such as a power reactor being...
    9. Benevolent27

      Built-in Jump is... Weird.

      Did I say the game needed to be more noob friendly? Nope. But I think due to differences of opinions and to allow differences in servers, such as some servers having more simplified gameplay compared to other servers with more complicated gameplay.. it'd be useful to leave it as an option for...
    10. Benevolent27

      Built-in Jump is... Weird.

      My vote is that it is indeed strange and unrealistic. But then again, the chamber system is a totally different system, so how it would play into that I don't know. I think it would definitely make the game more noob friendly, since now all you need to start jumping around is a core. I think...
    11. Benevolent27

      Remove server max speed

      Yeah, as others have said, it's a limitation of the game. No responsible server will set their speed limits too high (or remove them) because all manner of things start going wrong. One thing not mentioned by other players here is that if you move too quickly, then the bounding box...
    12. Benevolent27

      Server side Permission system

      I think a good setting would be to allow different groups to also have a different symbol in front of their name. For example, VIP members might have a ^ character. Mods have a $ character. BUILD accounts would have a + character. An example player list: §SomeAdmin $SomeMod ^VIPMember...
    13. Benevolent27

      Reactor Chamber effects

      On LvD our ship mass cap is 500k and base cap is 2m. But even with a base 4 times as large as a ship, it's still ridiculously simple to take down the bases. I'd love to be able to have custom functionality on LvD where players must defend sectors with bases, but I can't implement it because I...
    14. Benevolent27

      SOLUTION TO SPAGHETTI AND DOCKED ARMOR - YEAY MATH!

      Just as a side note, I wish there was some command that allowed me to get the dimensions of a ship with my wrapper, so then I could calculate the density of the ship. As it stands, I have to use the chunk dimensions, which is wildly inaccurate, and results in density calculations that are...
    15. Benevolent27

      Wrapper 2.0 Requests - Some humble modder requests

      Thank you Duke! Display module management would be fantastic. My goal with this thread though is to try and increase the ability of wrappers to produce custom content by simply adding a little to existing in-game logging. Display module management may be a little outside of the scope of...
    16. Benevolent27

      Wrapper 2.0 Requests - Some humble modder requests

      Ok, so I still completing a wrapper that I've been writing for quite some time. I call it "Wrapper 2.0". It has quests, events, and a plethora of unique commands only available on LvD. I would like to release a ton of new features when systems 2.0 is released, such as automated events where...
    17. Benevolent27

      Reactor Chamber effects

      Lancake Here are my ideas on making chambers that will help allow AI and bases to defend without a player nearby. I am making these suggestions because right now it is far too easy to destroy enemy bases and ships when no player is around. Right now players can do the following to bases: 1...
    18. Benevolent27

      Blueprint Download Detector - Wrapping Client-side - Linux

      So this is a pretty basic script for linux. It wraps the log file and looks for log entries regarding downloading a blueprint design to local. It tells you when it starts and when finished. I created this since the game doesn't seem to bother informing the player when a blueprint download is...
    19. Benevolent27

      Light Vs Dark News

      *Note: This is an unofficial response, from my player persona, the one and only, DestroyerOfWorlds To be fair, I did bring a giant fleet army, and did lay into 2 enemy ships while in a 92k shredder.. but thanks for taking ALL of the credit. :P To the light siders that are exclaiming, "The...
    20. Benevolent27

      Seeing cloaked ships while cloaked

      Translucence for blocks already exists in-game, it just isn't used much. You can see it when you do a copy/paste.