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    1. Benevolent27

      Question: the ultimate fate of outdated blocks and blueprints?

      Definitely. Also depreciated blocks need to not be included when a shop is restocked. For example, I wanted to make it so a NPC shop would also get regular free blocks to help ensure a good variety of blocks are available via remote shop trading with them, but if I restock the shop with a...
    2. Benevolent27

      How to effectively protect yourself with shields (Power 2.0)

      My test installation of StarMade got all messed up. Messing with custom chambers is dangerous, it seems. I'd suggest you just change your default settings if you're doing this for single player. Here's how to do that: 1. Copy the /data/config/blockBehaviorConfig.xml file to your...
    3. Benevolent27

      Add a "Ready" state to reactor chambers

      I'm not saying these active effects would necessarily be "power hungry" exactly, but rather would provide a benefit that scales with their power usage. Specs like chamber weight would need to be considered, of course. Tech points would be used more like a level limiter. For example, if you...
    4. Benevolent27

      Perma cloaking impossible now? (2.5% over the chamber limit?)

      Have you tried to upgrade your scan to max strength in systems 2.0? You'll notice something interesting about it. The strength corresponds to the level of power reactor the enemy has. So larger ships have a higher level. If your scan strength is below the level of the enemy reactor, it...
    5. Benevolent27

      Server Admin Requests for Systems 2.0

      Not to be contrary here, but though a full-fledged mod API would be great, that's not what I'm asking for here. I'm requesting that chambers be able to be turned on and off, so their passive effects can then be used to create a new active effect on player ships. And secondly, I think a...
    6. Benevolent27

      Power 2.1 doesn't suck.

      Not to drag on the argument, but nope! lol. I spawned it as "CrystallineEntity" and that's the name is always had. I've never named a ship "DemonBorn". I believe I did refer to it as a "demon spawn" when I asked you if you wanted to battle it as a test, explaining that it was a horrible...
    7. Benevolent27

      Question: the ultimate fate of outdated blocks and blueprints?

      I had run into this when I first started playing. This was right after the new rail system was released A lot of blueprints had the old dockers on them. "How to" videos on youtube had instructions on how to build turrets and dock your ship using the OLD dockers. But how would one build the...
    8. Benevolent27

      Perma cloaking impossible now? (2.5% over the chamber limit?)

      Just a few thoughts here. Whether allowing permacloak/jam is intended or not, there is a rebalance necessary with the new chamber system and how the radarjamming/cloaking effects work. The mechanics work differently now. Scanning no longer "decloaks" an enemy for all to see. Only the person...
    9. Benevolent27

      For those of you who are interested in playing with/changing integrity values

      Though the true purpose of this is to allow the game to be updated without your changes being overwritten, since any config files in the /data/config/ folder are replaced whenever the game is updated. It bears noting that IF your custom config has sections that are structurally DIFFERENT than...
    10. Benevolent27

      Why are delays as they are?

      Ah, it sure helps to think of it is a bit counter! Yeah, and then I route the reset to turn off any flip-flops that are currently on to reset the system back to all off state. Thanks Andy!
    11. Benevolent27

      Why are delays as they are?

      Hmm.. *scratches head* You know.. Hmm.. So yes this would reset it, and I understand that you could have an AND gate hooked up to the 16 and 4 spots to get the 20 second timer (either to the flipflops themselves or the NOT block connected, depending on what the default state of the...
    12. Benevolent27

      Mining bonuses

      Technically you are missing a layer here because there are 2 different server settings which affect mining bonuses. From the server.cfg: MINING_BONUS = 1 From the faction config: <FactionSystemOwnerBonus> <BasicValues> <MiningBonusOwner>22</MiningBonusOwner>...
    13. Benevolent27

      Why are delays as they are?

      Good post AndyP ! Disclaimer: Keep in mind that any logic clock will be delayed by lag and such, so don't rely on it like you would an atomic clock. Just to add to this, you can also add 2 clocks together. So for example, maybe you want a 20 second timer. So you can build a 16 second...
    14. Benevolent27

      So, we cannot delete our own community content now?

      Typically what is meant by "deleted" is that it is removed from public view, but a private copy is kept. There are various reasons for this, but typically it's a good idea to keep a record of "what happened." If a law was broken, service providers are required to keep the "evidence." Or if...
    15. Benevolent27

      Question: the ultimate fate of outdated blocks and blueprints?

      I can't give you any sort of official answers here, BUT.. A few points to note: 1. Down the road custom textures will be a thing. They're currently broken, but it's obvious they are intended to be included. So servers could very well create custom blocks with these textures. It would then...
    16. Benevolent27

      Thrust integrity Optimization

      The lag could be a combination of both. The integrity recalculation + calculating the block damage locations, and which is more intensive out of the two, I don't know. But even so, even if all weapons and support type systems are changed to require far fewer separate groupings, shouldn't...
    17. Benevolent27

      Power 2.1 doesn't suck.

      *The ship is called "CrystallineEntity", but that's an interesting name you gave it. Haha *The spaghetti ship was 36k in weight. *Compared to the "Fair-and-Balanced", it was almost half the weight, but in testing could kill the "Fair-and-Balanced" ship every time. :) *You did not kill the...
    18. Benevolent27

      "Deactivating" System/Functional Blocks (Therefore excluding from integrity)

      I think that a more elaborate solution is necessary than simply disabling it. I responded in full to a related thread here. But basically I think that what is considered "spaghetti" should should scale with the size of the reactor. After all, a small ship SHOULD have smaller parts, right...
    19. Benevolent27

      Thrust integrity Optimization

      I think that more needs to be added to the equation. Right now server admins can change the number of points that are added or subtracted based on block facings. This is good, but it really favors larger ships and punishes smaller ships. I think the NUMBER of groups and the size of the...
    20. Benevolent27

      Server Admin Requests for Systems 2.0

      Hello! So I'm loving all the customization available in the chamber system, HOWEVER, I have a few suggestions here so that servers can start utilizing these features that you spent so much time creating for us! (Thank you by the way! :D) As a server admin, my focus is on providing unique...