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    1. Benevolent27

      Translucent Mode - See your logic and systems easily!

      So, when pasting something down, I noticed that the blocks are translucent. This would be a rather useful toggle to put on when roaming around my ship in build mode so that I could see where logic and other systems are. So then you'd have "lighten" and "translucent". Example: To avoid too...
    2. Benevolent27

      Server Texture Options

      I'm still getting ratings on this apparently, though no responses!
    3. Benevolent27

      Light vs Dark Server Redux

      A RESET IS COMING - EVERYBODY RUN IN CIRCLES We are announcing the 1 week countdown till the next world reset. We have scheduled it to occur sometime on Monday, October the 9th. We will be allowing partial conversion of resources from the old world to the new. The way you will do this is with...
    4. Benevolent27

      SMBEdit - Blueprint Editor

      You have to make sure to set the paste to never expire. By default there is normally an expire time.
    5. Benevolent27

      SMBEdit - Blueprint Editor

      I think your paste expired. But if you are having the same issue as I was, I used Blender to open the obj file, then export it while unchecking most of the export options, to leave a basic wireframe. This then works without fail so far. When I am back on linux, where I have been using it, I...
    6. Benevolent27

      SMBEdit - Blueprint Editor

      SgSkallagrim Is there any way you might enable converting .obj files to .sment files to the command line version? I'd like to see about building a php page that allows uploading .obj files and converting to .sment files, utilizing your command line tool. :)
    7. Benevolent27

      SMBEdit - Blueprint Editor

      Oh, I forgot to thank you for this very useful utility! I've already used it to do a few conversions! Awesome! Keep up the great work! :D
    8. Benevolent27

      SMBEdit - Blueprint Editor

      Having a bit of trouble here on linux Mint 18.1 I had to do some work-arounds to get SMBEdit installed, and it appears to have been successful, however I am getting a bunch of errors when attempting to load a blueprint. MyName@MyName-SuperLinux ~/Programs/SMBEdit $ smbeditGUI QApplication...
    9. Benevolent27

      We need Easter eggs

      But does it flop it's fins around?
    10. Benevolent27

      The New "Vanilla Standard"

      Yes. You'd get a list of all ships in a fleet, then cross-reference their ID's for other ships that are docked to them. Relatively simple really. Then you'd grab the UID for the ships that are docked to those ships and remove them. But there are certain limitations, such as implementing your...
    11. Benevolent27

      The New "Vanilla Standard"

      Part of the issue also is new features make current settings untennable. For example, many servers are still on settings that were ok compromises before fleets were introduced, and they haven't adjusted (nor can they really - because what settings do we have to limit fleets? None.) So right...
    12. Benevolent27

      The New "Vanilla Standard"

      If servers had more customization for settings on the number of allowed docked entities, this would help quite a bit. It's not realistic, but then again mass limits aren't realistic either. But essentially, servers have higher mass limits generally because the population demands it. For...
    13. Benevolent27

      We need Easter eggs

      The animations can only be triggered while in a certain dev mode though. I can't make them perform these actions in-game. The "/creature_start_animation" (or whatever it's called) seems to be broken right now.
    14. Benevolent27

      The New "Vanilla Standard"

      Yes, if you use a method of movement that does not rely on gravity, sure, like.. jumping? (Or Star Trek warp drives, or wormholes, or streamslipping, etc.) I don't expect jumping to be slower for a larger ships in StarMade, and it isn't. (And I am using nomenclature local to StarMade here by...
    15. Benevolent27

      The New "Vanilla Standard"

      But in the same token, realistically speaking, in any science fiction that you know of, can large ships maneuver like smaller ones? It all boils down to structural integrity. For the same reason bomber ships can't just get a bigger engine and suddenly maneuver the same way a fighter ship does...
    16. Benevolent27

      The New "Vanilla Standard"

      There already are strict mass limits available in the configs. LvD is set to 1m for instance. Though we are considering lowering it on the next server reset. We have set up rules for fleet ships now as well. When testing pirates, they were causing massive lag even for just a few dozen...
    17. Benevolent27

      We need Easter eggs

      I found the "hoppy" Though you gotta be careful not to shoot it or it will crash your game, lol. Hoppy, hoppy, hoppy Vrooom!
    18. Benevolent27

      We need Easter eggs

      Is it possible to place them in game?
    19. Benevolent27

      SQL_Query.sh - Makes SQL Queries a breeze!

      Just a quick update: I am have released version 2.0 of the script, which was mostly re-written and is about 4 times faster. I was able to get these improvements by doing several things: 1. I switched from pre-processing to stream processing. As a result, the scripting will return results as...
    20. Benevolent27

      Lightweight Quest and Event Engine

      I am working on this actually. I created a "SDialogue" language to help manage interactions with NPCS. If you go to the "Shady Patron" at our spawn, I am currently betatesting it. Just type "!talk" when you are near the NPC. Then you can reply to what he says with the "!reply [number]"...