Search results

    1. FunnyBunny14

      Bug Lights not making light!

      Even with sunlight things go dark quite soon.
    2. FunnyBunny14

      Logic... Lots and lots of logic

      Whatever you do, and this is very important, do not, I repeat, DO NOT! unload the sector. OTHERWISE ALL YOUR LOGIC CONNECTIONS WILL BREAK! This is a known bug, and I just remembered about it, and felt I had to warn you.
    3. FunnyBunny14

      Logic across docked entities

      This isn't limited to surface area of the ship though, it isn't tied to surface areas at all actually. The logic transmitter and receiver can be anywhere on an entity, and the only reason I put a limit to the amount of frequencies is because I don't think the game can handle lots of "wireless"...
    4. FunnyBunny14

      Bug Lights not making light!

      Well, the lit area still is too small. Also, removing one block somehow also breaks lighting (the 1x1x1 hole is pitch black for some reason). To get more light, you need to dig around the hole you created. Which doesn't really promote astronaut exploration btw.
    5. FunnyBunny14

      Logic across docked entities

      This idea is to allow automated things to be easily done without having to leave the mothership. It also will allow for more interaction during minigames (like flying through a docking area to trigger overdrive), and it also allows for automated ship parking. I am aware of this suggestion, but...
    6. FunnyBunny14

      PlexLifter's on ships

      The plex lifter bug on planets should have been fixed (need to check that though), but they seem to be a lot more stable since a few updates ago.
    7. FunnyBunny14

      Bug Lights not making light!

      Lighting seriously needs to be reworked. Nothing new there. You'll just have to go with it for now.
    8. FunnyBunny14

      Logic across docked entities

      No, that would require great precision. I firmly believe that this is a lot easier. And why on earth would you want to re-invent the wheel? We currently already can activate lights and doors using logic, why would we also need a beam? The transmitter and receiver also allow for a lot more...
    9. FunnyBunny14

      StarMade Dev Update: Introducing Faction Points

      Not in the initial FP system release I think. I do think, however, that it isn't likely that they'll control territory due to the nomadic nature of the faction. No, I think they'll just try to take your captured territory away.
    10. FunnyBunny14

      how to FORCE deathcubes to be fancy looking

      The mass for non-hull blocks (so therefore decorative blocks too) are going to be reduced. Now if only they'd make turning A. Not depend on boxdims; B. Like real turning with turning acceleration; C. Make the max turning speed depend on mass; D. Possible to have a faster acceleration by...
    11. FunnyBunny14

      Logic across docked entities

      If a ship is docked to another ship or a station, it should be possible to use logic across those entities. How? Well, there would be two new blocks: a receiver and a transmitter. It would basically act like a wireless receiver, but it it would only work while docked. They would each have their...
    12. FunnyBunny14

      Overdrive and damping

      The effect block usage is a bug. The power usage that came with them was supposed to be the limiting factor. One for every hundred blocks was a bit low though, so maybe it probably should be a bit more than that.
    13. FunnyBunny14

      [64x64] DirtySpace

      Block icons can easily be created by using TAB+F9, so I assume so.
    14. FunnyBunny14

      Starmade News Shots: How Frequent?

      @tenk11kamikaza , wait until the map is finished before you show off everything. A lot of the universe stuff won't be visible otherwise.
    15. FunnyBunny14

      Burst-Shot slave effect

      :( When I get home I'm either going to bump a cross entity logic thread or create one. But I will get my ship! Oh, I just realised that I can just temporarily go to my docked ship and access the storage from there. It's not as fun, but it will work for now. It does make multiple tools stupid...
    16. FunnyBunny14

      Countering Death Cubes Elegantly

      If turning speed is mass-based, non-hull blocks will influence the turning speed less once their mass gets reduced. Ships without hull will then in turn become the victim of the upcoming hp system. And air blocks no longer matter.
    17. FunnyBunny14

      Who else doesn't like the new planets?

      My fps drops to below 10 when loading full planets. What I meant with improving occlusion culling was that it doesn't load the back of the planet, but it might already be doing that.
    18. FunnyBunny14

      Burst-Shot slave effect

      Well, using the new logic status for storage and using the drop-down list for al the storages in the ship, you could make simple logic triggers. If the list also shows storages from docked entities, you could even make cross-entity appear to be possible, while the logic is essentially still on...
    19. FunnyBunny14

      Burst-Shot slave effect

      Use chests to remotely activate logic.