Just spitballing an idea here. What if there was a weapon slave that made the master shoot in bursts, not a shotgun burst like missiles but a chaingun sort of burst one shot after another in quick succession.
The slave would divide the damage done evenly over the amount of shots. The slave will shoot one shot every 10% efficiency. At 100% efficiency it will shoot 10 shots, 50% efficiency will shoot 5 shots 30% efficiency will shoot 3 shots (etc etc). Then the reload speed of the cannon would be unaffected.
Why use this instead of a Cannon slave?
Each Individual shot still packs a fair bit of damage, making effects like Punch/Pierce/Explosion more viable than they would be on a cannon/cannon with 100% efficiency.
Larger ships will use this to fire a burst in between missile volleys, while smaller ships will use it to dogfight smaller ships while still maintaining a decent punch against larger ships.
What do you guys think?
The slave would divide the damage done evenly over the amount of shots. The slave will shoot one shot every 10% efficiency. At 100% efficiency it will shoot 10 shots, 50% efficiency will shoot 5 shots 30% efficiency will shoot 3 shots (etc etc). Then the reload speed of the cannon would be unaffected.
Why use this instead of a Cannon slave?
Each Individual shot still packs a fair bit of damage, making effects like Punch/Pierce/Explosion more viable than they would be on a cannon/cannon with 100% efficiency.
Larger ships will use this to fire a burst in between missile volleys, while smaller ships will use it to dogfight smaller ships while still maintaining a decent punch against larger ships.
What do you guys think?