So far I haven't done anything to big, and I hardly decorated my ships. I did notice that with the smaller ships I end up making a few versions, just because it is so easy to start over with the general design.
With most of the things I do that require any significant amount of effort is to...
Once again, the latest dev build loads planets a lot faster, so please stop asking for them to load faster. Instead just keep asking for planets to lag less in general by using occlusion culling to its full extent, amongst other things of course.
Well, we're already going to be able to use FP for trading, diplomacy, bounties and missions (and also gain FP by doing those things for NPCs and other factions), so why not.
I finally checked out the TAB+F9, only to realise that... it doesn't work. No matter what key I press, it just doesn't seem to do anything. It also doesn't help that my ship/character/build mode position changes when I press the movement keys.
Is it a bug?
I feel we also need reversed docking for ships. Small range, easily dock another ship to a specific docking module. Nice for modular ships with "tools" and automated ship docking.
Ah, I get it now.
I'm still going to put that pack up for download, and I'll maybe have a few. The main (probably only) one is going to have everything that looks like it is a trade guild station. Like the outpost for dalmont, which doesn't necessarily have a lot of blue in it (hardly any...
It would feel unnatural though. I agree we need something like this, but surely there could be a solution to not make it feel strange? Because the way the sector names currently work is very logical, and you're suggesting that it gets made very hard to know what sector you're going into.
Do you even know why we have sectors? They prevent the game from overloading with planets. There is no sane reason why we would get rid of the sectors, so please stop asking to remove them (this is already your second or third time).
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