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    1. Lukwan

      Give us Our Daily Bread... er Blocks

      Good story. I had my first 'Ride' on someone else's ship when I was being rescued by an admin after being stranded. It was a memorable experience because it came at the end of an epic adventure and led me to make friends with that admin. I'm pretty sure that these things will keep happening...
    2. Lukwan

      Multi-warp gate base

      I would love to have a gate that had several destinations programmed into it. The ship would trigger each one by hitting a logic-block with an activation beam to 'switch channels'.
    3. Lukwan

      Critical Building mistake-Please read

      It has been mentioned in the past that the way around this would be to limit the number of blocks that render at one time. I don't think anyone will mind waiting a minute for some massive ship to spawn in (or a template of significant size) if it meant that it would actually do so without...
    4. Lukwan

      Give us Our Daily Bread... er Blocks

      Starmade is not a survival game. As such there is no good reason to leave a ship-wrecked new player stranded. Period. The amount of free resources that a care package would need to get a player going again would be insignificant to any veteran who is already established. Opposing this idea on...
    5. Lukwan

      Critical Building mistake-Please read

      Schine could fix this for good by letting us at the core. I'm not talking about moving it, just reorienting the core after placement. That seems less problematic as a fix.
    6. Lukwan

      blueprint and template folders

      I'm with you on this one. I have a ton of build ideas that I am sitting on while I wait for some more streamlining in the build process. I want to devote a huge amount of time designing and storing templates to make building faster and more modular. Right now I find the templates troublesome to...
    7. Lukwan

      Implemented New Shipyard Function: Enter Core

      I have not played around with it but I think thats what the transport beacon meta-gun is for. If it still exists.
    8. Lukwan

      Incentives to Expansion (Anti-Turtling)

      To no one in particular: (...I have a nose for more Carrot...got lots of stick already thx.) This forum is here to help the developers find out what are popular ideas and what are not. The people making the decisions need to know what the majority of players think so they can make...
    9. Lukwan

      Things I Wish I Knew

      A) How many Soma dispensers per 100 square feet? :grin: B) Will quarters have to be WiFi-ready? (Who pays for Cable?) :confused: C) Are 'waste disposal' units going to be a thing? :oops: D) Ya... and how many sex-bots will they need before they mutiny? :wink:
    10. Lukwan

      Large Drone Swarms cause FPS lag, other people claim to be unaffected.

      I wonder if it would help if Schine re-imagined turrets as AUX-entities instead of 'separate' entities. Same for doors and other cool logic. Once they have been designated as Auxiliary Entities they remain (semi-) permanently connected to the main entity. The rail-docker connection must become...
    11. Lukwan

      Give us Our Daily Bread... er Blocks

      This would be a welcome improvement for new players and server admin alike. When new players had a bad go of it on my old MP server they were usually helped out by one of the friendly players or the admin themselves. Not everyone stuck around though. Some rage-quit, some were too impatient to...
    12. Lukwan

      Crew Brainstorming Ideas

      I have some ideas about crew that follow the example of 'character-class' from role playing games. The roles should apply to NPCs as well as human players with certain skill-bonuses. (just a sketch right now...may flesh out later.) I hope XP points will automatically accrue in each of these...
    13. Lukwan

      A step forward

      It sounds like we are on the same page here. I never suggested being a turtle had anything to do with PvP fighting, I was pointing out that interaction is what turtles avoid...and I'll add, context is everything. Your gaming style (and mine) is just another day at the office for a build server...
    14. Lukwan

      A step forward

      The only legitimate complaint against a turtle is that if they are playing on MP servers they should be interacting with other players. Otherwise, maybe stay home and play SP rather than sucking up resources on that server. Some admin feel that the main purpose of MP is playing with other...
    15. Lukwan

      A step forward

      I just want to clarify my position on turtles. First...I am a turtle, that's just my style of play. I like to build, I am a home-body and I don't need to prove anything. I am also totally fine with others who want to turtle. To each their own. Sandbox and all that. I will occasionally refer to...
    16. Lukwan

      Restricted Build Mode

      This sounds like a useful tool for admin who are keen to create RP experiences for the players. Go for it.
    17. Lukwan

      What choice do I got?

      I choose my tactics. Do I kite them or circle? When do I change tactics? When do I tip my hand? (If I engage using all my weapons I have no surprises left.) Do I let my enemy know what I capable of or string them along into my trap. When do I employ my dirty tricks?
    18. Lukwan

      Recognized O.V.E.R.V.I.E.W. and control of docked entities - RELOADED

      My impression of this interface was that it would be effective in designing, testing, and tweaking a ship before it was sent into regular service and combat. A smaller ship would 'set it & forget it' (no different than choosing settings in any other game, all very routine). In faction battles...
    19. Lukwan

      Question: How Much is Too Much?

      First question: 'big enough' for what? Are you trying to kill a pirate base with 40 fighters defending it? Are you fighting humans in MP? It's all relative to the target you are trying to dominate. Then you have to decide how much bigger than them you need to be. You are looking for a ratio...
    20. Lukwan

      Pirate station to derelict station?

      Yes, it should change to derelict station with a 5 minute countdown to self destruct and a loot chest hidden in a random location. Bonus points for including a spider-spawner or a guard 'dog'. :D