If space was all there was it would become tedious a lot sooner. Grand future-cities and planets with amazing vistas are still far off on the horizon but they will help tremendously in giving space some...context. What does everyone look forward to when they are near the end of a long arduous...
What has emerged from various threads on gigantism and Soft-caps is that there is an underlying issue that the the Devs and players alike want to break down:
How do we entice people to come out of their turtle-shell, un-dock their 'precious' and stop crate-humping at their base?
For the...
Good, active, hardworking, creative, & clever Admin are a solution for almost anything. That does not mean that the vanilla game is well balanced. In my perfect world the game is rock-solid in terms of balance & Caps, that way the Admin can focus on the 'fun' elements of making their server...
I do like the idea of an organic version of armor that heals missing blocks, but remember that this is pretty ambitious. The game does not currently embed the BP plans inside the ship for reference and this reference will be needed when replacing missing blocks. Otherwise somebody will need to...
Area detection blocks for triggering logic?
(makes me wonder if logic pipes could made to 'give-away' the location of these exploit-floaters (visible in build-mode)
Along this same line. Lets avoid any Cap & just focus on the 'consequences' of harnessing massive power.
Massive power generation attracts unwanted attention or Agro from pirates. Pirates can more easily detect these energy signatures so they show up in greater numbers to Shoot & Loot the big...
OK, I see what you are getting at now. (I myself always connect the shipyard 'U' modules for aesthetic reasons.)
So even 50 is too small a number. I just picked that # out of my hat. My intention was to limit a gap between a 'floater' and the main craft to something within a usable sight-range...
Wow...tough room :(. I should add to that; the Mass-limit thing seems like all stick and no carrot (just sayin').
The multiple HB mechanic that Lecic was riffing on had some great overall concepts. I don't know if it's the best solution but it certainly warrants further brain-storming.
The sarcasm here is coming out loud & clear. Here's the thing...the MP community are already playing SM this way...it's happening now through what is known as 'emergent' play. We are trying to deal with the ongoing trend and it's resultant consequences.
This is the conclusion that I have...
Just a reminder...
This thread is not a debate about Titan's Vs Fighters or fairness in SM. There are more threads on the dock that feature this debate than I can list here so please, just do a search rather than hijack. If every thread contained every perspective we might just as well have...
Necro no more!
Agreed on point one; every kind of game-play activity needs to be rewarded in a balanced way, but...
...medical doctor gets stoked by opportunity to examine new life-forms and diseases. The whole crew will have rewarding life-experiences from traveling to new sectors...
The more I think about it, the more Crew seems to be a good way to go for having a carrot & stick maintenance element. It is clear that we need a system that will affect Titans and Fleets equally. A titan with a command-crew will have bunch of NPCs and so will a Fleet (just distributed among...
First. (Firstly is not a word) I think this could be realized with a single antenna for transceiver. I do like the size/range scaling though.
Second. Don't most large vessels have a full time Comm-Officer? I like the idea of some basic functionality that a lone captain could get some use of...
Good point. I think this deserves it's own suggestion if it has not already got a thread. We may not be there yet, but if fleets get more options for orders and start to behave in a reliable fashion people will start pushing the limits with fleets more often. This will become an equally big...
I can't argue with with this fact except to say that there is an ongoing debate about single, gigantic titans, but no one has yet even suggested to limit the size of fleets. This is a major difference between the two approaches.
Thanks for the clarification. (That is actually what I meant.) :)...
I typed a ton of code-lines for colored text in tutorial ship. The code was not daunting, just tedious to repeat for each new display.
My short-cut was to save a template for a single display that I had pre-typed the code lines of each color/size. Then I just picked out the color I wanted to...
Sure I'm fine with that. I don't want to limit peoples' creativity, just plug some loopholes that would be abused by hooligans.
I say old chap, I'm just not getting your banter. ;)
(please elaborate)
My two cents on the value of Aux Power and and 'check-up' on Gigantism. Where are we at now? This thread is meant to be an open discussion so say what you will on these topics but know this:
The basic premise I am using is that gigantism is not desirable and that the game should try to limit...
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