There's so many ideas out there for crew I wander how many of which the devs are planning? In the meantime lets see how many ideas we can list out.
- Automated Empires/Factions: Basically automated shipyards, crew generation, mining even in unloaded but explored space, AI Ship to Station auto docking/undocking even in unloaded space, etc. As we know people want to automate as much as they can and I also say make them work for their automation just to make sure they can't totally slack off in the game or vanish for a few weeks.
- Planetary Crew Generation: This one I thought up and a few others, why not make planets generate crew? The devs don't want too many things popping out of thin air so this would work rather well. Depending on how big the planet is and how well the Civilization is on it the amount of crew could vary per tick up to where crew would need to be removed from the planet in order for it to keep increasing. If under the control of a faction they'd request transport off or try to build that faction's ships to use as able. Transport them to a nearby station with a shipyard and things get really fun. Transporters could also be used to fairy NPCs off planets without the need for ships.
- Expansion: In this case the crew used to expand your territory would need at least faction blocks in their inventories to do this or maybe a station BP to spawn somewhere in a system to claim it.
- Crew Inventories: Crew like us would have limited personal inventories on them to carry things be it weapons or blocks. This loot would be dropped on death for them if they still have it on them and it hasn't be dropped off in a storage or another crew member.
- Anything I miss? :P