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    1. DeepspaceMechanic

      The turret thread

      Modestly sized free-floating turret (styled to look like a vertical drone with two turrets). 48K total weapon blocks, dual output, to be released soon.
    2. DeepspaceMechanic

      I'm not proficient enough at building to be able to create large, complex replicas without a...

      I'm not proficient enough at building to be able to create large, complex replicas without a painful struggle. Most of my original work involved burn-outs, and I was able to push through them thanks to creative freedom and obsession. But having to follow a preestablished design would be too much...
    3. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #68 Found the perfect shot to show off my recently updated Portal of the Samurai Guardians, and decided to update this thread's banner too. Check it out compared to the original one. Improvement? ;)
    4. DeepspaceMechanic

      The Portal of the Samurai Guardians - Removed outdated blocks; restructured gate; new systems and turrets

      No more outdated blocks used for systems or decoration Added four radially protruding elements to the portal ring Replaced inadequately small AMS turrets with proper ones Added free-target chambers: the warpgate can transport to any user-defined coordinates
    5. DeepspaceMechanic

      SAMURAI MECH ...WITH A JETPACK! - Modernized systems and removed outdated blocks

      No more outdated blocks used for systems or decoration; everything brought up to date with the curret inventory (game version 0.203.108)
    6. DeepspaceMechanic

      KORTHEX - The Deepspace Mech - Modernized systems

      No more dysfunctional systems; everything brought up to date with current configs (game version 0.203.108)
    7. DeepspaceMechanic

      "Sobek" dreadnought - Major revision of hull, systems and turrets

      AESTHETICS AND COMPATIBILITY: Restructured the ships's underside; significantly reduced top-bottom symmetry Replaced all outdated blocks (Power Supply Modules) and performance-straining blocks (Repulse Modules) Retouched many small details on hull and interior SYSTEM REPAIRS AND ALTERATIONS...
    8. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Water, indeed... There's a disc of water in the gate, illuminated on its perimeter by a ring of blue crystals. When I was working on shielding this structure (having a shield block selected on the build palette), I noticed that the shield bubble visualization does not display behind the...
    9. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      EYE CANDY INTENSIFIES: "The Portal of the Samurai Guardians"
    10. DeepspaceMechanic

      Powering/shielding docked entities: Test results about something undesirable(?)

      Right, I forgot about the invulnerability of homebases, lol. I guess if used solely to anchor and protect ships, a homebase wouldn't need either shields or power... The constant overload by the ships' systems wouldn't matter, if you use no power consuming stuff on the homebase. The savings...
    11. DeepspaceMechanic

      Powering/shielding docked entities: Test results about something undesirable(?)

      Had some questions about the details of how power/shields work with docked entities, and did some experimentation for the answers. Sharing the results for those still unaware of these details, as well as to suggest a change (which seems much-needed and straight-forward, at least to me). Have a...
    12. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #67 Recently updated my infamous "gas station" and the mighty old "sea dragon deity". Also released their highly reusable docked assets separately. Next up, you bet, the mythical Sobek Dreadnought, which has been standing in desperate need of an overhaul since...
    13. DeepspaceMechanic

      WATATSUMI-CLASS BATTLECRUISER - Fixed support ships; updated turrets; few small improvements

      Modified versions of the two stealth bombers should no longer vanish via cloaking, if launched unmanned (this is still iffy). Switched to stronger armor on the gun part of the artillery cannon turret, and slightly modified the detailing on the other heavy turrets, for less collision with their...
    14. DeepspaceMechanic

      Horseshoe-class stealth bomber v1

      The notorious support craft of the Watatsumi-class battlecruiser, finally released separately! A sneaky little ambush predator, designed to rip really large chunks out of prey several times its size. Only one hit per approach (after which it has to run out of the enemy's range to reload), but...
    15. DeepspaceMechanic

      "Optimus-9000" heavy turret pack v1.2

      *Screenshots slightly outdated, check the updates section to see redesign. The infamous half-inset ball turrets of the "Watatsumi" battlecruiser and "Asterope" destroyer, finally released separately! This upload is a package (RAR file) with the four turrets above, plus three different housing...
    16. DeepspaceMechanic

      PetroFlux H56 Refueling & Repair Station - Dumb mistake corrected; smart additions added

      Recon chambers removed (previous version included a recon system, of which I falsely assumed would work on a station, due to permanent duration of operation) Extra defense chambers added (basic armor enhancement; kinetic protection; electromagnetic protection) "Scanner module" added. In the...
    17. DeepspaceMechanic

      "Exilis" utility craft pack - Same as previous version

      No changes compared to previous recent update.
    18. DeepspaceMechanic

      "Hercules" heavy turret pack v1

      This upload is a package (RAR file) of four turrets, plus a template of a free-floating, "self-realigning" support structure that you can place around stations. The blueprints come without thrusters; install them in environments where the "spawn on rail" admin option is available (eg...
    19. DeepspaceMechanic

      "Exilis" utility craft pack - Fixed systems

      Modernized systems, no more reactor overload.
    20. DeepspaceMechanic

      PetroFlux H56 Refueling & Repair Station - Fixed systems and updated turrets

      Modernized systems in main entity, turrets and docked ships. No more underperforming reactor or oversized chambers (doubled the reactor size; the old 10K-block chambers fit it just right). Replaced the 12 old AMS turrets with 12 new, adequate ones (280-block machine guns in a Phalanx-style...