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    1. DeepspaceMechanic

      Isaac-class hovercraft - Almost same as previous version

      Changed orientation of the wall of cannon barrels behind the ice sheet of the ship's "gills"; you can't see a weird array of outputs anymore. Onboard cannon's primary and secondary module groups don't touch anymore.
    2. DeepspaceMechanic

      Othrys titan warpgate [INCOMPLETE] v1

      Unsystemed. Opening size: 501W x 501H Make it your own by continuing the detailing and fitting in systems. Feel free to reupload.
    3. DeepspaceMechanic

      Othrys 1K titan shipyard [INCOMPLETE] v1

      A semi-enclosed shipyard of one kilometer length, suitable for the construction of titan ships. LAGBOMB WARNING: over 5,300,000 blocks and who knows how many chunks. Overall size: 609W x 615H x 1065L Shipyard area: 501W x 501H x 1051L POWER 200K reactor, 250K stabilizers SHIELDS Top shield...
    4. DeepspaceMechanic

      Omicron-Colosseum megashipyard [INCOMPLETE] v1

      No systems or interior whatsoever. Miniature model included (docked). Overall size: around 800m wide and long Entrance size: 187W x 143H
    5. DeepspaceMechanic

      Norilsk-780 Industrial Complex v1

      No interior or systems. Miniature model included (docked). Overall size: 780W x 430H x 720L Large shipyard (modules fitted): 95W x 85H x 220L Small shipyards (two identical, both unsystemed): 105W x 65H x 81L Warpgates (two identical, both unsystemed): 115W x 115H
    6. DeepspaceMechanic

      Missing factory menu

      Another issue with the latest non-dev build (0.203.132) is that LoD blocks don't display (at least from close up, they still do display at a distance, in their non-3D model forms). Wonder if this is setting-related, and if so, how it can be fixed?
    7. DeepspaceMechanic

      Isaac-class hovercraft - Improved onboard weapon, plus small fixes

      Onboard weapon is now of a less boring-to-use configuration; also increased 150% in block-count (replaced 500 blocks of internal deadweight). Repositioned the interior button of rover hangar bay door, etc.
    8. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Finished this ship around the same time I got through all three seasons of the Dark Matter series it drew inspiration from, indirectly. Here's a shot of the new Isaac-class hovercraft resting in the (unfinished) shipyard of the MIC-583 mobile industrial complex. Isaac's core room --...
    9. DeepspaceMechanic

      Isaac-class hovercraft v1.3

      Inspired by WS Delphis and Raza (shell).
    10. DeepspaceMechanic

      MIC-583 mobile industrial complex - Rectified a minor but funny omission

      The gigantic, suspended capsule-reactor thing in the core room is now properly attached to the walls and ceiling... not just magically levitating, lol.
    11. DeepspaceMechanic

      Community Build Initiative: Mobile Factory/Refinery

      Unfinished in the lower sections (living quarters, hangars, shipyard), but good enough. DOWNLOAD: Content link
    12. DeepspaceMechanic

      MIC-583 mobile industrial complex v2

      The MIC-583 mobile industrial complex A self-sufficient, self-propelled industrial park, turning asteroids into spacecraft! Nicknamed "Mick", this 583-meter-long powerhouse is basically a flying island of heavy industry, featuring: Feel free to use it as you wish :) Template sets used...
    13. DeepspaceMechanic

      Wild Space Explorers

      I could say of this ship all the good things I said of your Galactic Trading Vessel. Another exceptionally creative and diligent work of StarMade art! Although it's a bit of a lag-bomb, it's absolutely worth it. Noticed that it even has docked half-slab windows on those two-part doors, very nice.
    14. DeepspaceMechanic

      Screenshot collection porn

      One bee tries to outdo Tony Montana, while the other cleans up the crime scene... (Ice melting and spillover management)
    15. DeepspaceMechanic

      Community Build Initiative: Mobile Factory/Refinery

      Maybe other builders would agree that even a modest postponement of the due-date (like one week) would help significantly? Personally, I procrastinated big-time on this build, and will probably fail to finish it... thanks to too much of an obsession with detail:
    16. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      A turkish spice bazaar. (Mineral dump) And a medical cocaine dispensary. (Ice melting dump)
    17. DeepspaceMechanic

      Community Build Initiative: Mobile Factory/Refinery

      I intend to use Tshara's industrial template pack, but noticed that they come pasted on a ship entity. I saved the various items as individual templates, and thought I should share the package (attached to this post). You can see in the screenshot below how well-organised they are. Should speed...
    18. DeepspaceMechanic

      Wild Space Explorers

      I intended to use your industrial template pack, and noticed that they come pasted on a ship entity. I saved the various items as individual templates, and thought I should share the package (attached to this post). You can see in the screenshot below how well-organised they are. I was careful...
    19. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      I know, right? :D I showed the ship to my brother, and we agreed that we probably played too much Need for Speed games as kids :) Although, this ship is meant to be able to enter and fly in planetary atmospheres, where the spoiler would have an aerodynamic effect (likely a catastrophic one...
    20. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Almost finished the exterior of the new aerospace hovercraft.