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    1. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #56 Something out of the ordinary this time, I suppose we might say. After finalizing the exterior of this freighter, by attaching the five cargo containers seen on the still images below, I decided to dedicate almost the whole nose section for more cargo space. A very...
    2. DeepspaceMechanic

      Wild Space Explorers

      Congrats for reaching this point with this great, ambitious project! And have fun finishing the remaining work. I'm sure a lot of us are looking forward for the release... This Galactic Trading ship sure does an excellent job at demonstrating the massive building potential within StarMade :)
    3. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #55 Just a little bit to go (designing cargo containers) and I'm done with the "Celaeno" freighter, exterior-wise. It has a dorsal AMS turret behind the bridge, and already functional USD airlocks on both sides. There's also a weapon output at the front for a...
    4. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #54 Started working on the second largest vessel of my fleet project, the freighter. The images below show the results of the first two days of construction. As you can see, I aim to continue the first ship's clean, sleek, minimalistic, futuristic style throughout the...
    5. DeepspaceMechanic

      True when used in stations too? (decoratively, obviously, since stations are stationary)

      True when used in stations too? (decoratively, obviously, since stations are stationary)
    6. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Recently, I was locked into circumstances boring enough to make me try writing up something random and cool. An old british heavy metal band, Saxon, once wrote an ode to a train, titled "Princess of the Night". I wrote a prose-form ode to a space freighter I once planned to build, named...
    7. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #53 The destroyer-class, flagship-role vessel of my fleet project is finished and published: download here. After having completed it, and in search for a good name for both it and the whole fleet, I realised that my plans included seven ships. So I went with naming the...
    8. DeepspaceMechanic

      Engine Porn

      One of my most fruitful experiments in radical engine design. It turned out particularly sleek and futuristic, with the narrow, slanted outputs being a natural continuation of the wing-like part of the hull, the forward ends of which are "nebular gas intakes". The appealing green glow emitting...
    9. DeepspaceMechanic

      Asterope (of the Pleiades fleet) v1.3

      Asterope - flagship of the Pleiades Fleet. Named after the brightest component of the Pleiades open cluster of stars. It's 260m long, falls into the destroyer category by my standards, and is the toughest member of its fleet. The fleet's other ships, corresponding to the remaining six members...
    10. DeepspaceMechanic

      The Quickfire Initiative: Rebalancing StarMade.

      Thanks for the suggestion, I will give that a try. A relevant experience I had before involved a carrier with recon chambers, plus support craft fitted with a perma jam/perma cloak chamber tree. If the support craft was launched unmanned, its StealthDrive kicked in when its reactor went online...
    11. DeepspaceMechanic

      The Quickfire Initiative: Rebalancing StarMade.

      Don't know the answer, but I have a related question: permanent-duration scanners on stations? Can they de-cloak nearby enemies? (I actually have one installed in my famous "PetroFlux" shipyard, without knowing if it does anything, lol) EDIT: Stealth chambers on stations most probably could...
    12. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #52 Not much progress just yet on the fleet flagship revealed last time. But my two most sophisticated mining/salvaging ships went through an overhaul, bringing them up to a better shape than ever! IF YOU WANT ONE: Zircon-class Asteroid Miner IF YOU WANT ONE...
    13. DeepspaceMechanic

      Zircon-class Asteroid Miner - Modernized systems, plus an all-around touch-up

      Update focused on refitting systems to align with QuickFire balance in game version 0.202.87. Plus several miscellaneous fixes and alterations to functionality and aesthetics. Removed the four remaining uselessly weak AMS turrets. Added jamming and cloaking ability. Consult the edited...
    14. DeepspaceMechanic

      Brimstone-L7 Advanced Salvager - Modernized systems; removed beam weapon; several minor improvements

      Update focused on refitting systems to align with QuickFire balance in game version 0.202.87. Plus several minor fixes and alterations to functionality and aesthetics. Removed the unpowerable damage beam system. Removed two of the three AMS turrets. Consult the edited description section for...
    15. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #51 Wrote that in October of last year... I intended to take a break after the release of the battlecruiser one post above, but this just happened. These screenshots represent the first 3 days of progress: The fleet is planned to include: Fighter Corvette Frigate...
    16. DeepspaceMechanic

      The Quickfire Initiative: Rebalancing StarMade.

      Might the problem be that we don't need to / shouldn't import custom config files the way we had to before the re-balance got officially implemented? The first (and as of now latest) release version with QF configs appeared in the end of January, with a dev news note saying: "The universe...
    17. DeepspaceMechanic

      Wild Space Explorers

      It's really nice to see this several-month creative effort of mine get a level of recognition which is proportional with the amount of work that went into it. I'm very proud of this Watatsumi battlecruiser (and yes, it's pronounced as you did, I think) for getting the seal of approval from a...
    18. DeepspaceMechanic

      Interior porn

      You can download the ship which houses these rooms here: Watatsumi-class battlecruiser Reactor monitoring and server room access area: Core room with some fancy "sparker chandelier": Reactor room with AI guards who tend to shoot first and ask questions later: Medical bay...
    19. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #50 Finally finished and published this mega-project that I started in August 2019. Download here: Watatsumi-class battlecruiser You can also check out its humble beginnings in this post.