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    1. godmars

      Is armor too weak?

      This sounds good for bigger ship but it also sounds like anything below 1 mil blocks (if thats the threshold you'd go with) will basically have the same issue but worse Even with a 200 mass fighter I can build a gun that can shoot 30+ blocks deep, if their armor deduction is decreased it would...
    2. godmars

      Weapon drills on smaller ships?

      Do these work with the 'aim at selected' option? Last time I tried they didn't and weapons like that become useless the moment you are fighting more than one thing due to their limited firing arc
    3. godmars

      Block Driven Ship/Turret AI

      400
    4. godmars

      Block Driven Ship/Turret AI

      your shots would do 1-2 damage to Adv armor per hit, i find that pretty unlikely
    5. godmars

      Block Driven Ship/Turret AI

      Rather not have another thing I have to set aside space for to add blocks to. It'd be like if the thrust config needed 5000000 blocks just to alter your allocation. Just stick it in the Bobby AI menu.
    6. godmars

      I'm scared for Starmade

      Just like No man's lie :^) we'll see when it is released
    7. godmars

      Is armor too weak?

      How do you guys think armor fares in game as a primary defense? I just started messing around with the idea of creating an armor tank. With defensive effect it seems pretty tough until you fight something with heavy penetrating shots, but for a finite resource the armor bar seems to be consumed...
    8. godmars

      Dev Blog : December 6th

      I would say that unloaded combat being implemented would help this as they could just attack the PC territory while they are off one man armying but that doesn't stop the fact that ships that big are effectively invincible against vanilla ships unless it's an extremely dense concentration of...
    9. godmars

      Dev Build Watch

      Has anyone seen NPC's ally with each other/your faction/declare war? I've seen scavengers and trade guild go at it once and im pretty sure it was just because of a friendly fire incident. Never seen any offers to ally or alliances between NPC factions. They only seem to reactively declare war...
    10. godmars

      Change pulse to a fun and useful system.

      fix pulse so it does its damage during animation and not after and this is much better
    11. godmars

      Planned Missile Lock Alert

      would it be overkill to get an indicator showing what direction the missile is coming from, ala freespace?
    12. godmars

      Criss' Thread

      Personally I'd take any critique with a grain of salt. While they are definitely not top-of-the-line, cutting edge box-shaped PVP material, some players seem to to think a newbie will immediately be facing off with AI factions in some 12k++ ship or greater (or that they'd want to fly something...
    13. godmars

      Shipyards: tie to logic & fleets

      this is basically what NPC factions will be doing
    14. godmars

      StarMade Dev Update: NPC Factions

      I think a better way would to take the avg ship score (or w/e its called) of all enemies in their space and scale what they send after you depending on avg attack/defense value, maybe? That way you'd generally be fighting something roughly around your level..and maybe modify that value...
    15. godmars

      StarMade Dev Update: NPC Factions

      maybe its not that the npcs are underpowered, but us players are overpowered!! :eek:
    16. godmars

      Appeal to the Council: A Noisy Niche

      ...something to do, which i'm pretty sure is what everyone wants They've been saying over and over that NPCs are going to play a huge part in things to come. you can't say that for certain, unless you are perhaps a time traveler, in that case i rescind my statement
    17. godmars

      Dedicated Flight Seats

      for your first point, you can sit on a wedge or something and then enter the core, and when you exit you'll still be where you were sitting at
    18. godmars

      strange beam behavior

      well that explains why my overdrive beams seem so pitifully weak compared to a smaller cannon array anyoen know what the ticket number is on the phabricator?
    19. godmars

      Damage Pulse as a primary weapon

      Has anyone had any experience using Damage pulse outside of slaving it? I remember it got buffed but it seems like you still have to effectively be ramming your target to be in range. Any advice on making an effective weapon system with it, if its even possible?
    20. godmars

      Things I Wish I Knew

      i want to know whats going to get nerfed next balance patch before i spend hours using it in a design (again) :frown: