- Joined
- Feb 1, 2015
- Messages
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- 558
So there are 3 weapons in starmade, and pulse...
To make this more useful the spherical damage should be changed to a 30-45 degrees cone of damage, in the direction of computer as usual, this pulse would be a short range system.
When fired it would look like disruption of space and time, basically a invisible wave motion that can apear in air of different temperature and compactness, you get it.
The pulse would when shields are down, damage everything in range, even if behind armour.
The damage of the pulse would be heavy, but limited to it's range and thus balanced.
The pulse would enable smaller ships to approach bigger ships in order to board, punching a hole in the armour and be able to get in, thus making huge vessels less invulnerable and over powered.
As the damage would be so heavy, the effects would be good also, enabling the pulse to be used as a "police" weapon, EMP-pulsing all the power away, and then using a grapple pulse to seize vessels.
[OF TOPIC: EMP needs to work like ION, taking the generators out for 10 seconds or so, a new GRAPPLE effect would be useful, making one be able with a ship align oneself to other ships, and move lighter objects, basically something that "holds" or grapples other things.]
System variants:
Pc Continuous pulse that never stops, useful for Grapple or continuous damage.
Pm Wider pulse, max support yields 180 degrees hemisphere coverage capability.
Pb Narrow more ranged pulse
Pp Heavy pulse
To make this more useful the spherical damage should be changed to a 30-45 degrees cone of damage, in the direction of computer as usual, this pulse would be a short range system.
When fired it would look like disruption of space and time, basically a invisible wave motion that can apear in air of different temperature and compactness, you get it.
The pulse would when shields are down, damage everything in range, even if behind armour.
The damage of the pulse would be heavy, but limited to it's range and thus balanced.
The pulse would enable smaller ships to approach bigger ships in order to board, punching a hole in the armour and be able to get in, thus making huge vessels less invulnerable and over powered.
As the damage would be so heavy, the effects would be good also, enabling the pulse to be used as a "police" weapon, EMP-pulsing all the power away, and then using a grapple pulse to seize vessels.
[OF TOPIC: EMP needs to work like ION, taking the generators out for 10 seconds or so, a new GRAPPLE effect would be useful, making one be able with a ship align oneself to other ships, and move lighter objects, basically something that "holds" or grapples other things.]
System variants:
Pc Continuous pulse that never stops, useful for Grapple or continuous damage.
Pm Wider pulse, max support yields 180 degrees hemisphere coverage capability.
Pb Narrow more ranged pulse
Pp Heavy pulse