Search results

    1. godmars

      [SFW] Sioux Fleetworks

      Looking good! I'm pretty much on that macross boat as well right now as i make my 25th attempt to make a variable fighter..anyway, can't wait to see what you have in store in the futurte!
    2. godmars

      Recognized An idea how to make it possible to build smaller fighters.

      It's really hard to do something like this because people will try to exploit it. I would say that the core could give a bonus to some stats that decreases as block count increases, but then whats to stop people from docking extra cores between, say, a turret, for extra power or thrust, or what...
    3. godmars

      Will a new update come out today?

      There are still a lot of bugs with the new features..so I wouldn't hold my breath
    4. godmars

      Kupu's thread

      those beams look juicy. Apparently I have the issue as Sven though. I wonder if he has an AMD card too. Still...I like it a lot more than the old beams.
    5. godmars

      Recognized Taking out super jump.

      Instead of one or the other, why not let the user decide gravity they want. planets have variable gravity already
    6. godmars

      Recognized Simple solution for a horrible problem

      It doesn't. It sticks around until its timer hits 0 then vanishes Don't really get why rail rotators would be omitted. You'd just be able to use logic to get around it anyway.
    7. godmars

      Read by Schine Priority Bug Fix Suggestions

      Is there any way we can get the CIR to start up a thread much like the Game Balance Suggestions except focused on existing bugs in the game? I am aware that for some issues they require a bit of time to fix, but I think a thread like this would at least give Schine an idea of what it is the...
    8. godmars

      Read by Council Docked Subsystem Integration

      Not sure what you're getting at. The way it works now is clearly not intentional. Though if it doesn't get fixed by next build i will be sad ):
    9. godmars

      Read by Council Bearing Block and Ball Joint needed

      Not that im disagreeing with you, but have you seen how humongous those things need to be to get that kind of articulation? Even then, you are sacrificing a lot of functionality to get to that level, not to mention all the clutter you have to account for with all the additional cores at smaller...
    10. godmars

      Read by Council Bearing Block and Ball Joint needed

      Was trying to make something for SCIENCE and pretty much hit a wall since you can't link rails with rail turrets for more complex movement. Bumping this since I think it'd massively help in more creative turret design, among other things.
    11. godmars

      Read by Council how to fix fighters vs big ships

      what does an elephant have to do with a gang of five year olds viciously murdering a man
    12. godmars

      Read by Council how to fix fighters vs big ships

      it's more like a group of five year olds attacking a fully grown man. Sure he will be be able to take out quite a few but eventually the little rascals are gonna wear him down and then snap his shit up Anyone saying they can't beat cap ships just don't know how to build them properly, point blank.
    13. godmars

      Read by Council Docked Subsystem Integration

      Really hoping for something like this to come into place down the road. I dont know if its a non issue the bigger you build or something but at the scale I mess around with, using a lot of docked entities severely gimps whatever it is you're making. Which is no good if you need a ship with a...
    14. godmars

      Read by Council Knife to a Gun Fight

      isnt that more a bug than anything else?
    15. godmars

      Why do you build big ships?

      I literally only built a big ship to carry all my other smaller ships
    16. godmars

      ship classification

      What do you mean by 'agility'? Because a 19m ship turns almost twice as fast as a 50M one. The entire reason you want them within a certain size is so you can carry more. So im not really sure why you think anyone would not employ them in swarms. yeah its not possible, otherwise every ship...
    17. godmars

      ship classification

      Zentradi are giants so its kind of weird to use them as a comparison to ships piloted by people slightly below 6m. If you are employing fighters I would assume you'd want them in large quantities, and good luck fitting multiple 150m long fighters on a carrier. Anyway, mass is a pretty...
    18. godmars

      Read by Council Tan/beige/peach blocks

      I was beginning to think i was the only one who felt this way
    19. godmars

      Is Radar Jammer useful?

      it's pretty much the only thing that will keep you alive with smaller ships vs AI and their god aim
    20. godmars

      Recognized Scale damage pulses

      sounds like something that would completely negate the low turning speed of large ships and be as 'skill-less' a weapon as swarmers are