- Joined
- Oct 17, 2015
- Messages
- 73
- Reaction score
- 17
Never actually used beams against armor before, but recently, while making laser-cutter ship, I faced with strange diffirence between damage numbers I calculated and the real damage numbers.
So, for example, we have simple beam system consisting of 100 blocks. Against hull, while target has armorHP, it must deal (100*5*10/5) / 2 = 500 damage per tick. Instead it deals 198 damage per tick.
If target has no armorHP left, it must deal 1000 dmg per tick, obviously. But it deals 203 dmg per tick.
The last number is actually the damage that will be dealt to the FIRST block penetrated, according to the weapon system stats. But we cant say that beam apply only first-penetrated block damage to armor, because of the first number which is 198 but not 203/2. Adding effects like punch-through will result in even more strange numbers. I think its broken, since beams weren't that OP to have such waste of damage. If I am mistaken, explain me how do they actually work
So, for example, we have simple beam system consisting of 100 blocks. Against hull, while target has armorHP, it must deal (100*5*10/5) / 2 = 500 damage per tick. Instead it deals 198 damage per tick.
If target has no armorHP left, it must deal 1000 dmg per tick, obviously. But it deals 203 dmg per tick.
The last number is actually the damage that will be dealt to the FIRST block penetrated, according to the weapon system stats. But we cant say that beam apply only first-penetrated block damage to armor, because of the first number which is 198 but not 203/2. Adding effects like punch-through will result in even more strange numbers. I think its broken, since beams weren't that OP to have such waste of damage. If I am mistaken, explain me how do they actually work