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    1. Lancake

      Since 199.646 Open GL crash on a Mac

      Great thanks! It looks like the outline shader is causing it, we may have a fix for it that you can try out now and see if it works or not. If it doesn't, then upload new logs so we can see if it's something else then. The fix: In your ./StarMade/data/shader/cube/quads13 folder, replace...
    2. Lancake

      2 launchers 2 games?

      With the new launcher, you can see and change the installation directory by pressing the cog, encircled in red. You may also be asking where the new launcher is installed, which with Steam should be in the same folder as Library/Application support/steam/steamapps/common/StarMade
    3. Lancake

      Since 199.646 Open GL crash on a Mac

      Saw your bug report, but perhaps it's better to handle troubleshooting here as it's more frequently visited. Not 100% sure what would be the cause but try the following: - Installation repair, redownload the release version as maybe a shader is partially broken (i doubt it but you can give it a...
    4. Lancake

      StarMade v0.199.646 - Build Mode

      Interesting, that bug you're seeing with the cooldown points towards overcharging, see ⚓ T848 module charge can go over its limit Basically comes down that the current amount of energy in the module is more than the energy needed. I'm not sure what you did beyond clearing cache and reloading...
    5. Lancake

      StarMade v0.199.646 - Build Mode

      It is possible to make most of the build mode panel transparent, although we were undecided whether to do it or not. Example picture (edit, forgot to link the picture ^^): Note: The empty space in between is still unusable, you can't click/build through it. The info box at the left of the...
    6. Lancake

      Devblog 18th July, 2017 - End Goal Document Part 2

      The end game documents were normally going to be included with the usual dev blog news. Unfortunately in the last 2 weeks, there has been little to no news besides "we're working on getting a release ready" which is a bunch of boring testing and equally boring bug fixes. We can't simply talk...
    7. Lancake

      Hm, LawnBake...Nice name, I might use it one day.

      Hm, LawnBake...Nice name, I might use it one day.
    8. Lancake

      Devblog 11th July 2017 - End Goal Document Part 1

      .... . .-.. .--. / -. --- / ..-. --- --- -.. / --- .-. / .-- .- - . .-. .... . .-.. .--. / ... . -. -.. / -.-. .- -.- . / .--. .-.. . .- ... .
    9. Lancake

      Universe transfered from old version - game now crashes on any inventory screen

      ⚓ T1068 Old recipes in storages or inventory cause nullpointer received another fix, now the old recipes don't load at all so in a few days when release is life, it should be just fine for you without doing anything fancy assuming you haven't worked around it by now.
    10. Lancake

      Devblog 11th July 2017 - End Goal Document Part 1

      You mean pointless, I gave extra explanation on what I do when I play the game and why it can't be considered as "really playing the game". That metaphor is about big bosses not cooperating with their employees, and then also blaming the employees if something is wrong again. How does that have...
    11. Lancake

      Schine is love, Schine is life

      Schine is love, Schine is life
    12. Lancake

      Devblog 11th July 2017 - End Goal Document Part 1

      No? How did you even come to that conclusion? Whether something is balanced or not and what to do about it, is never addressed in the end goals document. That would be addressed within the game design documents themselves. As soon as I joined the testing team, I stopped playing for "real"...I...
    13. Lancake

      Devblog 11th July 2017 - End Goal Document Part 1

      Yes, exactly how it is right now. Plenty of what we mentioned is already in the game in some shape or form, or else we would be doing a rather bad job getting to our end goal. What makes you think we don't realize that? Shipyard related content, the feature that would mainly allow construction...
    14. Lancake

      Prerelease Up

      I'm sure some of these could use their own shortcuts, but that would depend on the player's preference. A system where you could assign a hotkey to any build mode panel functionality seems to be better in that case, although that would not be happening for this current release as pre-build is...
    15. Lancake

      Prerelease Up

      Yes, no idea who originally suggested it but it's something that we're still going to do. As it's only changing out button sprites, nothing game breaking could be introduced with that and should be safe for us to fine tune the build mode's appearance a bit more.
    16. Lancake

      Shipyard Build Speed

      The value you're looking for is named <ConstructionBlocksTakenPerTick> and is located in the blockBehaviorConfig.xml. That file itself is in the ./StarMade folder. <ShipYard> <BasicValues>...
    17. Lancake

      Prerelease Up

      Most, if not any popup dialogues seem to suffer from that. The content is seen as too big, most likely due to some padding changes, and results in a scrollbar that is unnecessary. In case of the "Load" template, the drop down bar seems to be mis aligned too and too small to what it should be...
    18. Lancake

      A very strange JVM initialisation crash

      It should not be an issue with your keyboard.cfg file, even if it was an invalid one, the game either overwrites it or ignores the error and uses its own default ones. The only way I know to get the error you're getting, is by using invalid memory settings for java to run. If you're using the...
    19. Lancake

      Continuation of fps drops as updates progress.

      If your GPU supports framebuffer (and all "recent" ones should), there's really no reason to not use it. Gives you a better performance, and also allows the game to do much fancier graphics as framebuffer allows for that. I vaguely recall that this render issue was related to the AMD driver...