Search results

    1. Lancake

      Literally just invert the stabilizer distances.

      Yes, we've considered that and we did not agree with that notion. It's why the new system is like it is and that's what I explained in the post you've quoted. Is my post confusing, does it miss crucial information? As for the filled ships not being ideal, perhaps an example will help. If I...
    2. Lancake

      Literally just invert the stabilizer distances.

      The current meta has always been to fill most of your ship with systems, as empty space would be a waste if it could hold more systems (or armor). We moved away from that with this power system, as it's impossible to get a good oversight what is in your ship and where all of the groups are if...
    3. Lancake

      Devblog 2017 - 10 - 13

      Those are the "crucial" only indicators such as press "R" to enter ship core, to activate block, ... as they replace the old text that used to appear on the block themselves. "none" could be changed to really have nothing but then you would be missing out on a lot of information such as not...
    4. Lancake

      Reactor Chamber effects

      We have spent quite some time, thinking about possible chamber effects, or effects that would be useful to apply on a sector/system level. Some of these are already in our current dev build tree but most only exist on paper so far. Past suggestions on StarmadeDock have shown that there are...
    5. Lancake

      Another stupid armor idea

      Every decent armor suggestion so far, relies on the damage being mitigated perpendicular of the shot's direction. This is a variation on the ones I've read so far, yet has the same potential issues too. First being, performance. A ray cast is rather cheap, but then proceeding to go down the...
    6. Lancake

      java runtime error in shadowcube.vsh

      Maybe the settings.cfg of your normal installation has a few settings that still force a few things (the ones I suggested altering in previous posts). Perhaps copy and replace that one over to your new, dev build installation and try again.
    7. Lancake

      java runtime error in shadowcube.vsh

      0.200.113 or later has it, so you can use 0.200.114 too :)
    8. Lancake

      java runtime error in shadowcube.vsh

      While that file may 'fix' it, it's mostly a workaround and can lead to some other unwanted behavior. Our latest dev build, 0.200.113 includes more information that will help us determine what is actually being reported from intel. Can anyone that had this issue, install the dev build 0.200.113...
    9. Lancake

      Dealing with "cloaked alpha OP" fears for the coming meta...

      Sure, but you can use this to passively hide any of your ships with minimal amount of blocks needed too. Almost any ship could fit a tiny stealth reactor used to keep it fully cloaked (and high strength so harder to counter). That sounds plain wrong to me. That would help, but also make reactor...
    10. Lancake

      Dealing with "cloaked alpha OP" fears for the coming meta...

      Thanks for the reminder, but doesn't change much with the huge possible size difference. You can move and coast to a target, switch to your 100 stealth reactor on your huge ship. Get close unnoticed then switch to your 100 000 block combat reactor. You just used a tiny tiny tiny, cheap reactor...
    11. Lancake

      Dealing with "cloaked alpha OP" fears for the coming meta...

      Chamber capacity values are not adjusted yet to fit balance. It's not yet determined if we'll allow this much of stealth and scan strength on the same reactor. Correct, this would be the 1st step to attempt to balance it. Followed by altering the scanner's functionality to be more effective (or...
    12. Lancake

      use stabilizers as stabilizers

      StarMade wouldn't be the same without explosions, we're definitely going to experiment with that as soon as we get a somewhat stable config in our dev builds :)
    13. Lancake

      Remove Thrust:Mass ratio cap...

      You're correct. The thrust to mass 2.5 cap only applies for top speed. Your acceleration is currently uncapped.
    14. Lancake

      Thrust "Reactors"?

      With the new power system, you'll end up with more empty space and still achieve similar system statistics from before. Less armor is needed too, as it's more preferable to protect the vital systems, instead of a part of the ship's skin. Overall, ships are lighter than they used to be, and...
    15. Lancake

      Devblog 2017 - 09 - 21

      The efficiency distance only cares about the reactor size count so far. Your reactor shape already changes the convex hull, and will affect the minimum distance, but making just a box of reactor blocks also makes it extremely vulnerable if it gets hit, as a lot more blocks will be taken out if...
    16. Lancake

      Devblog 2017 - 09 - 21

      They won't work upside down in gravity wells, as they depend on their output direction then. For outside gravity, they do work upside down. They will hover higher if you get more thrust although there is a limit to its hover/repulsor range which is currently about 5 meters. A valid concern...
    17. Lancake

      Ten items to assist fresh players

      Not in 2012/2013, as those keys didn't exist. Later on, it was Z and X but those always felt awkward to me, you could break your hand if you tried to roll and move your ship at the same time.
    18. Lancake

      Ten items to assist fresh players

      We didn't actually have ship rotation keys back in 2012/2013, up and down for ships was set to Q and E just like for astronauts. When we did get ship rotation keys, setting those on Q and E made a lot more sense. It looks to me that we never thought of changing the astronauts strafe up/down...
    19. Lancake

      Bring Back Weekly/Bi-Weekly Dev Blogs

      That should have been fixed already, I believe several months ago. If something related to it, is still broken or not balanced properly, please PM me about it.
    20. Lancake

      java runtime error in shadowcube.vsh

      Does doing the above fix the issue?