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    1. Lancake

      Built-in Jump is... Weird.

      It's supposed to be built-in with the reactor, not the ship core but it's hard to see a distinction there. Would it feel better if the jump drive is enabled through a chamber before you can tweak it even further with other chambers? And does it feel the same for the built-in scanner?
    2. Lancake

      SOLUTION TO SPAGHETTI AND DOCKED ARMOR - YEAY MATH!

      That's code called for rendering and I doubt it cares about how many exposed faces there are per entity. It cares about chunks to draw, with all the baked info it comes with, and it cares about the model and view matrix of where to put it on the screen. Plenty of other things it cares about, but...
    3. Lancake

      SOLUTION TO SPAGHETTI AND DOCKED ARMOR - YEAY MATH!

      Not entirely sure how you would explain that formula to any player. Most likely you'll only show the integrity factor of a ship which could go up and down while not really explaining why. Simply adding an antenna to your ship, will increase the dimensional factor a lot and ruin your integrity...
    4. Lancake

      All blocks changed type

      It could be that you accidentally used a debug option that changes your texture assignment. You can delete the starmade.jar in your ./StarMade/ folder and then redownload it with your launcher, that will take care of the problem. If you still experience an issue, try doing repair instead.
    5. Lancake

      Storage Remove Confirm Prompt

      You have to hold right click for at least a second or so before the block you're looking at is removed, and your range is about 1 meters. Not really sure how you would accidentally remove something important as an astronaut.
    6. Lancake

      Storage Remove Confirm Prompt

      Apparently my changes got lost somehow...I'll re-add it. Thanks for the notice. Note, the safety check is not applied for astronaut mode removal.
    7. Lancake

      Can't help with that, it's a much more complex feature, at least for me.

      Can't help with that, it's a much more complex feature, at least for me.
    8. Lancake

      Storage Remove Confirm Prompt

      The safety check is in a dev build already, since a few day ago.
    9. Lancake

      Storage Remove Confirm Prompt

      Well, you have to check which block you're removing anyway. It doesn't take much more to check for other conditions. There's only 7-8 ish blocks that need this safety check, and half of them already use the exact same system (inventory) to check for. I mostly overestimated the amount of special...
    10. Lancake

      Storage Remove Confirm Prompt

      Very much true, a long time ago we had a similar thought: ⚓ T102 Safety element: Removing blocks This should not take much effort to implement, but it can take a bit longer to get it just right as there are quite a lot of special cases to account for as mentioned in T102. Great suggestion to...
    11. Lancake

      Schine engine VS Unity

      I quoted that post from arouq, explaining why Unity is not always a good choice depending on what you want to achieve with your game. Not sure what that has to do with the difficulty of some people committing to a game that changes over the years. It's not relevant to why you would use Unity...
    12. Lancake

      Schine engine VS Unity

      Starmade being overtaken? Perhaps that will give a better perspective on this Unity vs Schine engine debate.
    13. Lancake

      Can't run game after 0.199.472

      Great! We'll look into it a bit more thoroughly to fix it for the next release.
    14. Lancake

      Can't run game after 0.199.472

      Did you try out that shadowcube.vsh fix I've posted too? Hm, use this one instead of the one linked in that post. In your ./StarMade/data/shader/cube/quads13 folder, replace shadowcube.vsh with the file I've uploaded here, make sure to extract the zip as the file is inside it.
    15. Lancake

      Can't run game after 0.199.472

      You seem to have the same issue that OP had in the thread I linked a few posts ago. This is what fixed it for him (link will bring you to my post): Since 199.646 Open GL crash on a Mac
    16. Lancake

      New Salvage Balance.

      Those are not located in the server config, but instead are found in the blockBehaviorConfig.xml, located in ./StarMade/data/config/ Search for <SalvageBeam> and </SalvageBeam>, all the values inbetween those 2 alter the salvage beams. Block HP is s still 200 and initial tick is still 10. The...
    17. Lancake

      New Power DEV Thread

      The font should still be the same (Monda) although its size might be larger or smaller than before. The fix should already be uploaded by now. EDIT: Apparently the fix isn't uploaded yet, apologies.
    18. Lancake

      Can't run game after 0.199.472

      It may be a shader issue, similar to here Since 199.646 Open GL crash on a Mac Go into your ./StarMade/logs folder and look for logstarmade.0.log and graphicsinfo.txt (or graphcisinfo.txt), upload both files here and it should be more clear for us what's going wrong.
    19. Lancake

      Nth idea for a better power update

      Nicely written, had a few laughs while reading it ^^ You illustrate your concerns quite well but I believe it's a bit premature to say that the long stick ship will perform better than this 40K ship you've illustrated. The long stick will give you the most efficiency, you'll be able to get...
    20. Lancake

      Reactor Chamber effects

      Correct, crafting recipes and their prices are one of the last things to be modified. Chamber blocks will be quite expensive compared to other blocks, but you also don't need them in large amounts unless you field a large reactor. Each general chamber block will have a difference resource...