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    1. Criss

      Devblog May 30th 2017

      Maybe attempting to design truly unique ships in starmade is a wasted effort because the tools to do so are not really implemented and I have the foresight to see that. I could put an auto charging jump drive on my ship. But so can everyone else's ship. And it comes at no cost to anything else...
    2. Criss

      Devblog May 30th 2017

      Is it really any less uniform than the current system? Right now the system is build power reactor or capacitor blocks to acheive your power requirements. Build them wherever. Put defenses on them if you wish. Done. You are not going to convince me that our current system has even twice as much...
    3. Criss

      Devblog May 30th 2017

      Well as it stands, players get very little depth with about half the systems in the game that they want to use. Things like cloaking, or Ion effect, or overdrive effect, or jump drives. You want to go faster? Add overdrive. That's it' No choices on how you effect your maneuvering. Nothing on...
    4. Criss

      StarMade - Devblog May 22nd 2017

      If there are any sort of survival aspects, it will be for crew, keeping yourself equipped properly in astronaut mode, or in a very large sense, ensuring your space empire is self sustaining. Will we ask you to feed yourself and maintain energy? No, probably not.
    5. Criss

      Starmadepedia's List of Logic Circuits help

      Could look at Benches channel for some circuits as well. Be warned, Bench has a tendency to over complicate circuits for redundancy. His error detecting delay loop is the circuit I use for all my lights.
    6. Criss

      Rejected Piping your ships - connect everything using pipes

      This is not likely to happen. Players build an assortment of shapes, and some of their designs would be ruined by forcing pipes onto everything. Also, were this to happen, we would use blocks, not pipes, as those are a very specific decorative block that we shouldn't force everyone to use.
    7. Criss

      StarMade Ship Systems 2.0

      Not sure if it was in the post, I know it wasn't in the video. As far as offensive effects, those will stay. Your weapons can remain unique from gun to gun. Defensive effects will overlap with the chamber tree system, so it's best if they are just incorporated.
    8. Criss

      Criss' Thread

      You are correct. Ill get to one after today's stream to be sure. There was an absence of posts because our builds slowed down for some time.
    9. Criss

      StarMade - Devblog May 8th 2017

      They will likely be separate. Flora and fauna do not impact how you play the game in our current plans. For the moment, they are sort of a filler to populate planets. When we get close to working on them, we may find more interesting uses for flora/fauna. A part of the universe update is this...
    10. Criss

      I found a very interesting conversation today

      No. It was immensely helpful. I was pointing out some specific responses though that while, meant as criticism, are not truly constructive in my eyes.
    11. Criss

      Starmade just got 0wned...

      Oh true enough. I do hope they style them differently though. Wouldn't be in good taste if you ask me.
    12. Criss

      Starmade just got 0wned...

      Currently being worked on. More so in the last month than before. Not sure when progress will be shown, but it's picked up the pace. Sure, but graphical effects mean nothing if the game is boring. It helps with selling the game, sure. Take Elite Dangerous for example. I bought that game because...
    13. Criss

      Starmade just got 0wned...

      We can animate stars. Does that matter though? It's just a star. You aren't using them for gameplay purposes (at least not now). There are more pressing matters. Not sure what it truly adds to the game for a star to animate.
    14. Criss

      I found a very interesting conversation today

      Why are they not allowed to make it better? I don't see how the community can't help us craft a system that they would enjoy using. There are no rules against that. Furthermore, that is essentially what we did. We payed attention to the negative feedback. We didn't like the things players...
    15. Criss

      I found a very interesting conversation today

      No, but that was the whole point of the proposal no? We were sure we didn't think of everything, and after 40+ pages of thread, we got enough information to revise the system. Ed is right, most of the initial negative criticism did little to help us. It's not useful when memes are thrown around...
    16. Criss

      StarMade Active Development Timeline

      Well because we did not plan out every detail for every system from the beginning. Duke probably shouldn't have said that everything blocked out wasn't a plan for the game anymore. Instead, the those features are being tweaked. It's all still something we want, but we might not have asked all...
    17. Criss

      Cubical planets are better and I can explain why

      I don't see how a cube shape is any "better" than a dodecahedron, or any other shape that isn't a perfect sphere. We chose dodecahedron planets because they still have plenty of building area and are more planet-looking.
    18. Criss

      Cubical planets are better and I can explain why

      Not sure what the point is that you're trying to make, but let me put it another way. If we are bothering to have planets in StarMade, we sure aren't going to let them stay as cubes or cookie shapes.
    19. Criss

      I found a very interesting conversation today

      You are correct. We won't be seeing that update for a while, but planning for it has already begun. In short, everything interesting that a player can do outside of building is done in the universe. We need to plan out a lot of things. We need progression, proper resource distribution, points...
    20. Criss

      Top 5 things I Think starmade needs to change before the game is released as paid

      I agree with everything except point one. It is not worth it. We are a company trying to make a video game and make a profit off our work. We enjoy what we do, and we love StarMade, but switching to a different language and rebuilding from the ground up will basically kill any chance StarMade...