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    1. Criss

      Criss' Thread

      Just so the both of you know, there is only one ship in the Scavenger lineup that even has parts from another faction, and it's the Kukri. The Kukri is built from the hull of a B190 Frigate. That one should be obvious. The reason you can't see which hulls the Scavengers have taken from on their...
    2. Criss

      Criss' Thread

      Rude. I didn't say that at all. Because we haven't gotten there yet. We're a two man team, and certainly not the fastest builders. We'd also like to ensure that when we do take parts from other factions stuff, that those factions on their own are complete.
    3. Criss

      Criss' Thread

      All right, here's the first of a weekly update thing I'll now be doing. These weekly posts won't be as in depth. We'll be focusing only on the things we worked on for that week. Unless I find a rhythm, don't expect these to appear the same day. I might talk about it immediately after the stream...
    4. Criss

      Criss' Thread

      For now, probably not. Yeah it might make everything connect, but we aren't sure how often we want players encountering player fleets just yet. Not sure how dense everything will be. It might be too much effort to rip parts off other ships and integrate them with a scavenger vessel when a...
    5. Criss

      Criss' Thread

      We plan on keeping every single fleet that one in the contests. We are likely, however not 100% confirmed, going to let those builders update the assets before full release of the game. We are open the possibility of letting those winners design more assets for the fleets. And come to think of...
    6. Criss

      Criss' Thread

      While that may make sense, currently there are 2 factions the Scavengers can attack, Outcasts and TG. Their ships are mostly gray. That color would be coming from non-existent factions, at least until we get others in. The dark gray, and blacks and browns used by the Scavengers represent a...
    7. Criss

      Criss' Thread

      There is a problem with color in StarMade. It is locked into some very specific and vibrant shades. Grey is flexible, as are other neutral colors. Brown would be too if we had a more tan-like version of hull. Take if from someone that went to college for design, color is useful, but it is only...
    8. Criss

      Criss' Thread

      I just genuinely didn't think it was necessary. We have a clear vision for what we want out of our factions. We've given them history and purpose. We know what they are about. So far, we have had very little trouble relying on only ourselves to complete a satisfactory build. Outside of our team...
    9. Criss

      Criss' Thread

      Yes. I can take screenshots of the builds we are working on. I expect feedback on a regular basis for the builds we are doing. For the record Lecic, you don't actually have to swear in every post you make. I can see that this is what the players want from the ten posts prior to yours.
    10. Criss

      Criss' Thread

      You can't dock a ship if it doesn't fit. If players bring their large ships to land on those pads and they can't even fit them all then I'm not too worried about it. To some degree this would be possible. I believe we sort of included a maze like structure on the TG homebase. If we put them in...
    11. Criss

      Criss' Thread

      Hello. It's me! I've gotten past the neco-post warning that SMD threw at me so that I could provide another build update. Today we're taking a look at the Small Outcast Shop! Where to start? At this point we have a very strong aesthetic to work towards when making our Outcast shops. The Forge...
    12. Criss

      Criss' Thread

      As likely as that is to happen anyway, I'd rather we wait until they are in game. At that point they are as complete as they can be with the current mechanics and blocks.
    13. Criss

      Criss' Thread

      Alright everyone, it's longtime overdue update time! For those that do not know, there are indeed reasons for my absence on this thread. StarMade is a great game, and I am happy to be a part of the team. However, as it stands, it is not a reliable source of income. Working from home has made me...
    14. Criss

      Devblog 18th July, 2017 - End Goal Document Part 2

      We aren't. We haven't gotten to the next proposal yet, which would be our desired changes for the universe and how we will create interesting space. We are putting that together now and have been for a while. It's a lot to tackle. It involves components that touch on a lot of other game...
    15. Criss

      Devblog 18th July, 2017 - End Goal Document Part 2

      It's sort of just a bad approach. There are things we all want to do for the game, but timelines and realistic expectations / unexpected problems can get in the way and suddenly you are waiting another year for all of the features we could talk about in these blogs. However we are trying to...
    16. Criss

      Devblog 18th July, 2017 - End Goal Document Part 2

      We'd like to incorporate fleet mechanics into the capital ship jump drive stuff. Yet to be fully determined although I am sure you get which direction we are going by my comments.
    17. Criss

      Devblog 18th July, 2017 - End Goal Document Part 2

      What was meant by that comment was that flora and fauna aren't really going to be a primary aspect of the game in a major way. They will be things you encounter, and maybe you will need something out of them or receive something out of harvesting them, but they will not be the way to achieve...
    18. Criss

      Truthfully, I do not know. With the changes to power, it is likely every single ship will need...

      Truthfully, I do not know. With the changes to power, it is likely every single ship will need to change.
    19. Criss

      Eventually. I recently got the Frigates of EVE book so those ships will be very accurate in the...

      Eventually. I recently got the Frigates of EVE book so those ships will be very accurate in the future. I am waiting for future updates and hopefully for when I have more time.
    20. Criss

      Devblog 18th June 2017

      Is it really any different than what current builders do when they want to fill up space? It's faster, it doesn't make the game easier. It takes time off our builds which IMO is fine. Our ships can literally take months to finish. We can introduce challenge elsewhere. Chances are if you use this...