MrFURB
Madman of the Girders
- Joined
- Jan 31, 2013
- Messages
- 1,116
- Reaction score
- 413
The readily apparent differences between specializing ships with the current proposal and with what we already have are rather small in my eyes. If you are a fan of placing things in chunks the replacement/respec process is exactly the same as it always has. The largest difference I can find is the ease of switching. Anything your ship is capable of can be chambered with a few simple clicks or block replacements followed by clicks... It's just a question of it being a good choice.The point still stands in that there is no reason to design ships differently, because the design requirement is totally uniform;
It would be ridiculously easy to switch chambers between different bonuses not dependent on having a high number of one type of block on your ship. The ability to have variants of vessels with different but still useful chamber effects could cause some waves and perhaps some homogenization but I believe people will still build new designs for any of a million reasons. I look forward to seeing what happens with that.